啦啦啦啦:定位性能瓶颈(What) - Unreal Insights使用 1、记录追踪数据 trace.start / trace.stop —— 开始/结束生成.utrace文件,用于追踪正在运行流程中的仪表测量事件,在路径 Saved/Profiling下生成数据文件。2、查看追踪数据 UE4在 Engine/Binaries/Win64 的引擎源目录文件夹中找到 UnrealInsights.exe。将.utrace文...
Nanite is Unreal Engine’s new virtualized geometry system. You probably wouldn’t notice anything different on the surface when looking at a Nanite mesh versus a standard mesh. However, under the hood, this is a massive change that will have major impacts on how scenes are built and the pe...
Unreal Engine Static Mesh DeveloperEpic Games Popularity 3.5|4Votes Open with Blender with PSK/PSKX import add-on A PSKX file is a static mesh exported from an Unreal Engine video game. It contains a 3D shape that consists of a set of connected polygons. Most often, game modders create PS...
blue and green colored pixels that make up each view. This is related to the rasterization process used to transform raw 3D data in other techniques but using different algorithms. For example, the most common rasterization method is to represent the world using triangles...
Export Flexibility: Broad export options supporting the requirements of various rendering pipelines in visual effects. Export options: Static Mesh, Point Cache, .OBJ .FBX .ABC .USD .XML More information: Getting Started with SpeedTree SpeedTree Documentation...
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