Fixed a content provider conflict in Android packages (https://github.com/Azure-Samples/cognitive-services-speech-sdk/issues/2463). Fixed postprocessing options not applying to intermediate speech recognition results. Fixed .NET 8 warning about distribution specific runtime identifiers (https://github....
XRHandSubsystemProvider, which the subsystem asks for data whenever its TryUpdateHands is called (built-in Unity setup calls this each frame) and is also queried when the subsystem and provider are created for which common joints are in the provider's layout using GetHandLayout. XRHandProvider...
Render Pipeline Install and upgrade Getting started in HDRP Convert a project from the Built-in Render Pipeline Lighting Materials and surfaces Environmental effects Camera and scene composition Platform configuration User interfaces Build, test and deploy Rendering and post-processing Optimization Reference...
Native Execution Engine on Runtime 1.3 (preview) Native execution engine for Fabric Runtime 1.3 is now available in preview, offering superior query performance across data processing, ETL, data science, and interactive queries. No code changes are required to speed up the execution of your Apache...
In this tutorial, you’ll explore Unity plans and identify the right plan for you. You will: Learn about the different Unity plans and what they offer. Identify the plan most appropriate for your current needs.
Unity 6 is upping the ante in the web space. I can't wait for you to get your hands on these new features and see what kind of magic you can create. In fact, we’re so excited to see what kind of web games you come up with that we’re sponsoring theCrazy Web Game Jam 2024wi...
With powerful shaders, physics-based materials, post-processing, and high-resolution lighting systems, Unity can deliver impressive graphics across the board. Image sourceby Felipe Gonzalez Everyone from Ubisoft to NASA is utilizing Unity’s VR technology too. ...
Unused types are no longer seen as dead code when they derive from UnityEditor.AssetPostprocessor. Unused static classes are not classified as dead code if any of their methods are tagged with UnityEditor.MenuItemAttribute. Unused types are not considered dead code if any of their methods or...
So, what is static code analysis really? All three terms refer to a process in software development where static code analyzers use specialized tools, such as linters, to examine code and detect potential errors, inconsistencies, and security vulnerabilities, without executing the code. As a resul...
Multitouch Event System for Unity 5.5 (and 5.3, 5.4) I mentioned in my first post about Unity Multitouch processing that the 5.5 beta is making some... Author: j.seghers Date: 11/15/2016 Multitouch Event System for Unity 5.4.x NOTE: I now have a version for Unity 5.3 and 5.4 which...