std::cerr << "ERROR : " << connection->get_state() << " " << connection->get_local_close_code() << " " << connection->get_local_close_reason() << " " << connection->get_remote_close_code() << " " << connection->get_remote_close_reason() << ": " << connection->ge...
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There isn't a clean and safe way of using this optimization without global state and the associated locks. The locks perform worse. Thank you Xavier Gibert for reporting, test cases, and code. Fixes #490. Bug: Fix a heap buffer overflow when checking very short URIs. Thank you Xavier ...
C++ websocket client/server library. Contribute to zaphoyd/websocketpp development by creating an account on GitHub.
Bug:Fixes a fatal state error when a handshake response is completed immediately after that handshake times out.#389 Bug:MinGW fixes; C++11 feature detection, localtime use.#393Thank you Schebb for reporting, code, and testing. Bug:Fixes an issue wherewebsocketpp::exception::what()could retur...
Improvement: Overhaul of handshake state machine. Should make it impossible for exceptions to bubble out of transport methods like io_service::run. Improvement: Overhaul of handshake error reporting. Fail handler error codes will be more detailed and precise. Adds new [fail] and [http] logging ...
C++ websocket client/server library. Contribute to zaphoyd/websocketpp development by creating an account on GitHub.
to manage its async operations - A boost::asio::ip::tcp::endpoint to listen to for new connections - An object that impliments the websocketpp::connection_handler interface to provide callback functions (See Handler API) After construction the server object will be in the initialization state...
*/ session::state::value get_state() const; /// Get the WebSocket close code sent by this endpoint. /** * @return The WebSocket close code sent by this endpoint. */ close::status::value get_local_close_code() const { return m_local_close_code; } /// Get the WebSock...
m_client.get_alog().write(websocketpp::log::alevel::app, val.str()); m_client.send(m_hdl,val.str(),websocketpp::frame::opcode::text,ec); //The most likely error that we will get is that the connection is //not in the right state. Usually this means we tried to send a ...