timer= setInterval(function() { clients.forEach(function(client) { data={ startTime: client.startTime, currentTime: Date.now() }; client.socket.write(encodeDataFrame({ FIN:1, Opcode:1, PayloadData: JSON.stringify(data) })); }); },100); }//在每次握手成功后添加如下代码clients.push({...
Payload=$"Ping{DateTime.UtcNow.ToFullString()}", }; SendMessage(msg); varp=(Int32)KeepAlive.TotalMilliseconds; if(_timer!=null)_timer.Period=p; } #endregion #region 辅助 /// 握手 /// Expand Down 2 changes: 2 additions & 0 deletions2...
https://github.com/TooTallNate/Java-WebSocket/blob/master/src/main/java/org/java_websocket/client/WebSocketClient.java https://github.com/TooTallNate/Java-WebSocket/blob/master/src/main/java/org/java_websocket/AbstractWebSocket.java https://github.com/TooTallNate/Java-WebSocket/blob/master/src/ma...
public void onDisconnect(SocketIOClient client) { System.out.println("当前链接关闭:" + client.getSessionId()); } @OnEvent( value = "onMsg") public void onMessage(SocketIOClient client, AckRequest request, Object data) { System.out.println("SocketIoHandle 收到消息:" + data); request.is...
("client[%d]", fd); perror("reacv error,\n"); close(fd); } return 0; } int accept_cb(int fd, int events, void *arg) { struct qsreactor *reactor = (struct qsreactor*)arg; if(reactor == NULL)return -1; struct sockaddr_in client_addr; socklen_t len = sizeof(client_addr)...
client: ws connection is open client: received world 6、如何建立连接 前面提到,WebSocket复用了HTTP的握手通道。具体指的是,客户端通过HTTP请求与WebSocket服务端协商升级协议。协议升级完成后,后续的数据交换则遵照WebSocket的协议。 6.1 客户端:申请协议升级 ...
websocket client 如何发送控制帧 pong 问题描述 每3分钟,服务端会发送ping帧,客户端应当在10分钟内回复pong帧,否则服务端会主动断开链接。允许客户端发送不成对的pong帧(即客户端可以以高于10分钟每次的频率发送pong帧保持链接) 要如何实现呢?
PingMessage:Ping 消息体 PongMessage:Pong 消息体 但是由于handleMessage这个方法参数是WebSocketMessage,所以我们实际使用中可能需要判断一下当前来的消息具体是它的哪个子类,比如这样:
Sec-WebSocket-Extensions:permessage-deflate;client_max_window_bits Sec-WebSocket-Key:5fTJ1LTuh3RKjSJxydyifQ==// 与响应头 Sec-WebSocket-Accept 相对应Sec-WebSocket-Version:13// 表示 websocket 协议的版本Upgrade:websocket// 表示要升级到 websocket 协议User-Agent:Mozilla/5.0(Macintosh;Intel MacOSX10_14...
on('pong', () => { ws_client_stream.is_alive = true; }); // When the stream is closed, clean up the stream reference. ws_client_stream.on('close', function() { connected_clients.delete(this_stream_id); }); }); setInterval(function ping() { Array.from(connected_clients.values...