With my battle scavenger ability I would get +2 damage with it and it wouldn't provoke an AoO, so not necessarily worse than punching.Dustin Ashe Dec 19, 2014, 02:13 pm zrandrews wrote: http://paizo.com/pathfinderRPG/prd/magicItems/wands.html wrote: A wand is 6 to 12 inches lon...
Shock:The weapon becomes charged with electricity and deals 2d6 points of electricity damage to wielder. Only metal weapons can be commanded thus. Shrink:The weapon summoner decreases the size of the weapon by one category forWismodifier rounds. This can be commanded ×3 times on any weapon and...
Melee Weapon:When you deal damage to a creature of Large size or smaller, you can also push that creature 10 feet away from you. Extra Attack[edit] Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. ...
How much does going up in size increase your attack bonus? Barbarians are low martial status as they one ever get expert proficiency, and raging only improves damage. They're equal to rogues and monks as far as potential consistency to hit goes. Double Slice puts this in perspective, as ...
Its swings cause immense devastation, krushing everything in its path: soldiers, vehicles, buildings and terrain. However, it is not without its risks. If the backswing is too much, it will smash back into the Stompa, causing immense damage to the Stompa itself.[9] Models Stompa Claw[7...
To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised ...
With these changes, the Devs hope for shorter match lengths by pushing the pacing of fights. Ring Size Changes Ring 1 has increased 10% in radius per map, resulting in ~20% larger Ring 1 surface area. No other Ring sizes changed. Ring Damage Changes Ring 2 Damage increased from 3 per ...
but Outstanding Success allows for a standing-up landing. Catastrophic Failure causes 1d6 points of damage per difficulty level of the jump to each leg and 1d2 damage per difficulty level applied to one other random body part. Normal failure causes 1d6-2 damage per difficulty level to...
A sling must be loaded to deal any damage when used in this way. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. ...
Versatile: Both the normal damage die and the versatile damage die increase by one size. 1d6 becomes 1d8, 1d8 becomes 1d10, 1d10 becomes 1d12, 1d12 becomes 2d6, 2d6 becomes 2d8. Thrown: You can draw a weapon that has the thrown property as part of the attack you make with the wea...