Enchantments on weapon, armor and jewelry are so-calledGlyphsthat add special enhancements to your items and boost your capabilities, such as damage, health or magicka regeneration. They make your items, and yourself, even stronger. You can craft Glpyhs at an Enchanting Station, typically found ...
The piercing wind is surely interesting, but it has 1d4 damage as melee ( compared to 1d8 ). In addition to that it lacks the kickback trait, which with the stabilizer , or whater its name, it would give 2 additional damage with your ranged weapon. Assuming by finesse you mean you ...
If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength ...
This came up this evening session where it was important to know if the weapon was still in-hand when a character went unconscious due to non-lethal damage exceeding their current hit-points. We couldn't find anywhere in the book that said that you actually drop your weapon like it specifi...
With these changes, the Devs hope for shorter match lengths by pushing the pacing of fights. Ring Size Changes Ring 1 has increased 10% in radius per map, resulting in ~20% larger Ring 1 surface area. No other Ring sizes changed. Ring Damage Changes Ring 2 Damage increased from 3 per ...
Its swings cause immense devastation, krushing everything in its path: soldiers, vehicles, buildings and terrain. However, it is not without its risks. If the backswing is too much, it will smash back into the Stompa, causing immense damage to the Stompa itself.[9] Models Stompa Claw[7...
Versatile: Both the normal damage die and the versatile damage die increase by one size. 1d6 becomes 1d8, 1d8 becomes 1d10, 1d10 becomes 1d12, 1d12 becomes 2d6, 2d6 becomes 2d8. Thrown: You can draw a weapon that has the thrown property as part of the attack you make with the wea...
but Outstanding Success allows for a standing-up landing. Catastrophic Failure causes 1d6 points of damage per difficulty level of the jump to each leg and 1d2 damage per difficulty level applied to one other random body part. Normal failure causes 1d6-2 damage per difficulty level to...
i also took the feat pushing assault to knock back an enemy on a power attack by giving up power attack added damage. it seems like all these options are replacing damage with the desired effect of pushing an enemy back. i'm not sure why it would be deemed op to push someone 5ft ...
On the other hand, Reach increases like Lunge don't scale with size. It's just a flat 5' increase no matter what size you are and it isn't scaled by a Reach weapon. Remember that Pathfinder is a game of mechanically pertinent terms. Just as the Attack action is a specific type of...