False. Spears deal 3x damage on a critical hit. Considering that a bastard sword with EWP is a ONE handed weapon and this spear is a TWO handed weapon, both dealing 1d10 damage, this weapon is actually inferior by my thinking. You net an *average* of 1 extra damage per hit (averag...
Tower Shield Specialist– As the name suggests, this subclass is an expert at Defensive skills at the cost of Weapon Training. Two-Handed Fighter– This subclass depends on two-handed weapons to gain access to several skills. It cannot do Armor Training or Weapon Training. Hunter This class f...
These scales can be relative to the wielder; a weapon usable in one hand by a human might require two when wielded by a halfling, for example.7 By damage See also: Category:Weapons by damage type There are many ways a weapon can harm a target. Bladed weapons cut and slash, pointed ...
6 Weapon Specialization (Mythic) 7 Distracting Shots 8 Deadly Aim (Mythic) 9 Abundant Casting 10 Extra Mythic Ability: Expose Vulnerability Level 8 Bard For the DLC5 version of this build, please refer to this page! Goes into support more so than damage. Basically, your buff round...
Our two-weapon fighting eldritch knight has a flame tongue, and when he uses Action Surge, it does an extra 12d6 points of damage per round. (We're 13th level, so he gets 3 attacks on his Attack action) If he hits on every attack, he does 7d8+12d6+35+1 (his off-hand weapon ...
Exotic proficiency is only necessary to get the 1.5 Strength bonus as a 2-handed weapon, or to use it with Weapon Finesse. Credits I wanted to thank some other projects that made this mod possible. Custom Blueprints was a huge help, making it easy easy to view the game's blueprints and...
Prediction panel in TBM was mistakenly showing Spell Combat attack as possible in cases where it wasn’t (e.g. when the character was using a two-handed weapon) – fixed; TBM did not work in some places with moving/appearing objects – fixed; ...
Bug Crusher Bardiche Whenever this +1 bardiche lands a hit on a medium or smaller creature, the target must pass a Fortitude saving throw (DC 17) or suffer additional weapon damage. Act 2, Crusader's Camp (Wilcer Garms) Dead Bough Bardiche Whenever the wielder of this +3 weapon lands ...
(generally, a once-per-day thing). So the lowest version of aFive-Feather Wreathcontains the spell gale blast. Attaching it to armor gives a +1 to Acrobatics and negates 2 falling damage. But if you put it on a weapon, then when you cast the gale blast spell from the spellheart, ...
) but then the adventure handed me the perfect steed in Ember (as long as I could handle the flames). Here… I didn’t think Basil would be shooting arrows at people, but the more I started thinking about it, it’s another damage option, and I am kind of the logical one to use ...