ASSERT(contextPtr->hasOneRef());// Make a blocking call to initializeLayerRendererOnImplThread. The results of that call// are pushed into the initializeSucceeded and capabilities local variables.CCCompletionEvent completion;boolinitializeSucceeded =false; LayerRendererCapabilities capabilities; s_ccThrea...
BasicallySetEventOnCompletion()should be fine to call anytime after theSignal()and before we wait on the fence. Thedocsdon't indicate that it should stall, but in testing, it appears that there are cases where it will stall until GPU work finishes. In any case, all theofficial samplescal...
Win32: Processing Event Objects through I/O Completion Port Example of waiting for Event Objects by associating them with a I/O Completion Port (IOCP), effectively lifting MAXIMUM_WAIT_OBJECTS limit of WaitForMultipleObjects(Ex) API. The problem Sometimes programs need to wait for a lot of obj...