waitTimeInMsWhenSyncEmpty: 0 enableSelfPreservation: false 15 changes: 15 additions & 0 deletions 15 wait-for-it-demo/eureka/src/main/resources/application.yml Original file line numberDiff line numberDiff line change @@ -0,0 +1,15 @@ spring: profiles: active: standalone jackson: serial...
wait_time_ms bigint 此等候類型的總等候時間以毫秒為單位。 這次包含 signal_wait_time_ms。 max_wait_time_ms bigint 此等候類型的等候時間上限。 signal_wait_time_ms bigint 等候線程發出訊號的時間和開始執行的時間差異。 pdw_node_id int 此散發節點的標...
wait_time_ms bigint 该等待类型的总等待时间(毫秒)。 这次是独占的 signal_wait_time_ms。 max_wait_time_ms bigint 该等待类型的最长等待时间。 signal_wait_time_ms bigint 正在等待的线程从收到信号通知到其开始运行之间的时差。 pdw_node_id int 此分发所在节点的标识符。适用于...
wait和notify方法 Object类的wait和notify方法用于线程间的同步和互斥,它们在Java层面的定义如下: publicfinalvoidwait(longtimeout,intnanos)throwsInterruptedException{if(timeout<0){thrownewIllegalArgumentException("timeout value is negative");}if(nanos<0||nanos>999999){thrownewIllegalArgumentException("nanoseco...
class DataQueue ( Queue ): def __init__ ( self, count ): Queue.__init__(self) self._count = count self._cond = Condition() def get ( self, block = True, timeout = None ): self._cond.acquire() if self.empty(): if not self._count: raise Empty() elif block: self....
public static void Dump(string function, string trace, string content) { if (fs == null) { fs = new System.IO.FileStream(filename, System.IO.FileMode.Append, System.IO.FileAccess.Write, System.IO.FileShare.Read); } mt.WaitOne(); string time = DateTime.Now.ToString("T")...
wait_time_ms bigint Total wait time for this wait type in milliseconds. This time is inclusive of signal_wait_time_ms. max_wait_time_ms bigint Maximum wait time on this wait type. signal_wait_time_ms bigint Difference between the time that the waiting thread was signaled and when it ...
{// wait until periodic sync() catches up with its schedulelongstarted = System.currentTimeMillis(); pending.incrementAndGet();while(waitForSyncToCatchUp(started)) { WaitQueue.Signalsignal = syncComplete.register(CommitLog.instance.metrics.waitingOnCommit.time());if(waitForSyncToCatchUp(started)) ...
typedef struct _WAITCHAIN_NODE_INFO { WCT_OBJECT_TYPE ObjectType; WCT_OBJECT_STATUS ObjectStatus; union { struct { WCHAR ObjectName[WCT_OBJNAME_LENGTH]; LARGE_INTEGER Timeout; // Not implemented in v1 BOOL Alertable; // Not implemented in v1 } LockObject; struct { DWORD ProcessId; DWOR...
errmsg ="fsync: sync option must be true when using lock";returnfalse; } SimpleMutex::scoped_locklk(m); err =""; (newFSyncLockThread())->go();while( ! locked && err.size() ==0) { _threadSync.wait( m ); }if( err.size() ){ ...