}voidinitVulkan(){// 创建实例createInstance(); }voidmainLoop(){while(!glfwWindowShouldClose(window)) {glfwPollEvents(); } }voidcleanup(){// 清除实例vkDestroyInstance(instance,nullptr);glfwDestroyWindow(window);glfwTerminate(); }voidcreateInstance(){// appinfoVkApplicationInfo appInfo = {}; app...
A tutorial that teaches you everything it takes to render 3D graphics with the Vulkan API. It covers everything from Windows/Linux setup to rendering and debugging.
完整的代码见https://vulkan-tutorial.com/code/09_shader_base.frag 将两个文件保存在项目根目录的shader目录里,然后利用工具glslc把shader编译成SPIR-V bytecode 以Windows为例,其他平台请参考Shader modules - Vulkan Tutorial C:/VulkanSDK/x.x.x.x/Bin32/glslc.exeshader.vert -o vert.spvC:/VulkanSDK/...
Stages with an orange color on the other hand are programmable, which means that you can upload your own code to the graphics card to apply exactly the operations you want. This allows you to use fragment shaders, for example, to implement anything from texturing and lighting to ray tracers...
本章节链接:https://vulkan-tutorial.com/Overview 1 绘制一个三角形 What it takes to draw a triangle 首先来了解一下使用Vulkan来绘制一个三角形需要了解的概念(任何图形API永远不变的新手村)。 1.1 Instance and physical device selection 一个Vulkan应用通过一个VkInstance来配置Vulkan API。我们通过描述我们的...
https://vulkan-tutorial.com/Development_environment 一、下载SKD 进入官网 https://vulkan.lunarg.com/ 由于是windows下进行开发,所以选择windows的sdk,点击下载,也可以右击选择复制链接,然后使用迅雷下载,这样下载的更快些。 下载然后后双击进行安装 安装完成。
原文:https://vulkan-tutorial.com/Drawing_a_triangle/Setup/Base_code 你站这个文字颜色 bug 太多,不用了 大体结构 在上一章你已经创建了配置好的 Vulkan 工程并用示例代码进行了测试。本章我们将以下面的代码为开始: #include<vulkan/vulkan.h>#include<iostream>#include<stdexcept>#include<cstdlib>classHello...
these functions generally vary for different types of objects, but there is one parameter that they all share:pAllocator. This is an optional parameter that allows you to specify callbacks for a custom memory allocator. We will ignore this parameter in the tutorial and always passnullptras ...
want, but you will have to use a different linear algebra library and you will be on your own in terms of code structuring. We will use C++ features like classes and RAII to organize logic and resource lifetimes. There is also analternative versionof this tutorial available for Rust ...
https://github.com/THISISAGOODNAME/vulkan-tutorial-code/tree/master/QtVulkanTest 示意图 三角形演示 自己开发的时候请使用64位的MSVC编译器吧,直接使用release模式,debug模式不行,32位的mingw也不行。 Qt + vulkan的组合,我第一次见,就是PS3模拟器RPCS3。vulkan模式下比openGL流畅很多,真的是令人叹为观止。