Though the Mantle API was tailored for AMD hardware, Mantle was also designed with just enough hardware abstraction to accommodate almost any modern graphics architecture. That architecture proved useful when we contributed the source code and API specification of Mantle to serve as the foundation of...
在Vulkan中,对着色器的封装是VkShaderModule对象,通过vkCreateShaderModule方法创建,当然,和buffer一样,需要提供创建信息。 size_t shaderSize; char* shaderCode{ nullptr }; std::ifstream is(filename, std::ios::binary | std::ios::in | std::ios::ate); if (is.is_open()) { shaderSize = is....
It is also satisfying that the source code level shader debugging with RenderDoc was a top hit. Especially since the pieces for that functionality (glslang, spirv-tools, DXC changes, renderDoc changes) just released last fall. That is proof that it was a highly needed feature. We may need ...
Oct 17, 2016 Repository files navigation README Vulkan Programming Guide Example code: This is the repository where the example code for the Vulkan Programming Guide will live. Bare with us while we polish it public display. We will be with you shortly...About...
There are many ways community members can contribute to Vulkan ranging from joining Khronos as a member, making suggestions for the Vulkan spec via Github or contributing to the many open source software and tools projects. Here are a few pointers to how to get started: ...
While mapping the Vulkan API to C++ without adding new functions is already a big help, one can do even more by adding new functionality. For example several C++ developers tend to use std::string and std::vector in their code, therefore we have added some more optional convenience features...
vulkan学习指南源码:LearningVulkan_Code 书本上提供的下载的下来的源码经过修改后能在win10上编译通过。 如果有路径问题,直接在CMakeLists修改为本地文件路径。 上传者:m0_38066098时间:2021-02-19 vulkan编程指南.zip Vulkan编程指南(Vulkan Programming Guide-The Official Guide to Learning Vulkan)。Vulkan是一个跨...
Code Issues Pull requests Discussions Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment. ...
Source code @ GitHub Here is a small demo / benchmark that renders lot of ImGui windows. Each window has a size of 100×100 and contains few lines of dynamic text. The demo is available inOpenGL(main-opengl.xml) and inVulkan(main-vulkan.xml). There is, more or less, one draw call...
source but not being extracted and built (internal issue 2395). * Clarify VUID 04918 regarding use of code:Location decorations (internal issue 2737). * Remove redundant nested VK_VERSION_1_1 conditional markup from the <<initialization>> chapter (internal issue 2851). * Add code:IdrPicFlag...