Though the Mantle API was tailored for AMD hardware, Mantle was also designed with just enough hardware abstraction to accommodate almost any modern graphics architecture. That architecture proved useful when we contributed the source code and API specification of Mantle to serve as the foundation of...
在Vulkan中,对着色器的封装是VkShaderModule对象,通过vkCreateShaderModule方法创建,当然,和buffer一样,需要提供创建信息。 size_t shaderSize; char* shaderCode{ nullptr }; std::ifstream is(filename, std::ios::binary | std::ios::in | std::ios::ate); if (is.is_open()) { shaderSize = is....
It is also satisfying that the source code level shader debugging with RenderDoc was a top hit. Especially since the pieces for that functionality (glslang, spirv-tools, DXC changes, renderDoc changes) just released last fall. That is proof that it was a highly needed feature. We may need ...
There are many ways community members can contribute to Vulkan ranging from joining Khronos as a member, making suggestions for the Vulkan spec via Github or contributing to the many open source software and tools projects. Here are a few pointers to how to get started: Join Khronos as a Mem...
An additional guideline we followed was not to introduce additional runtime overhead by providing a header-only library with inline functions. Have a look at the following piece of code which creates a VkImage: VkImageCreateInfo ci; ci.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; ci.pNext...
Oct 17, 2016 Repository files navigation README Vulkan Programming Guide Example code: This is the repository where the example code for the Vulkan Programming Guide will live. Bare with us while we polish it public display. We will be with you shortly...About...
Finally, supply the macro VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE exactly once in your source code, just as in the non-module case. In order to have that macro available, include vulkan_hpp_macros.hpp, a lightweight header providing all Vulkan-Hpp related macros and defines. And ...
Vulkan编程指南(Vulkan Programming Guide-The Official Guide to Learning Vulkan)。Vulkan是一个跨平台的2D和3D绘图应用程序接口(API),最早由科纳斯组织在2015年游戏开发者大会(GDC)上发表。 上传者:jih488时间:2019-09-10 Vulkan Programming Guide .pdf.zip ...
Assuming you’ve got the source code, you can just read it to see how the library works inside. But to a certain extent this would defeat the purpose of using a library in the first place. You don’t want to have to worry about reading someone else’s code. You just want to plug...
Another recent promising development for the Intel open-source graphics driver support is fake sparse support to at least help some games and that code will hopefully be merged soon." First up was Counter-Strike: Global Offensive—thanks to the optimized Vulkan drivers it: "enjoyed another nice ...