There are multiple ways to achieve this and VulkanMemoryAllocator-Hpp is compatible with all of them.find_package(Vulkan) # https://cmake.org/cmake/help/latest/module/FindVulkan.html, CMake 3.21+ find_package(V
VulkanMemoryAllocator-Hpp 这些绑定使用来自Vulkan-Hpp所有方便的东西:包装类、类型安全枚举、 std::vector s、 Optional等。它们是由Vulkan-Hpp使用的生成器生成的,这就是它们看起来如此相似的原因。 当前VMA 版本:2.2.0 警告:绑定尚未经过彻底测试。 如果遇到任何错误,请打开一个问题: : 设置 只需将 vk_mem...
bin/vulkanCapsViewer 0x20 VulkanMemoryAllocator Vulkan Memory Allocator是由 AMD 公司开发的 Vulkan 内存分配库。 为啥要做这个库呢? 因为 Vulkan 的 API 过于底层, 经常要写一大坨样板代码, 而且显存分配次数是有限的(例如4096次), 于是乎提前分配一整块内存然后再从这个大块内存中申请释放使用就有必要了, 而具...
VulkanMemoryAllocator-Hpp - C++ binding for this library. License: CC0-1.0. PyVMA - Python wrapper for this library. Author: Jean-Sébastien B. (@realitix). License: Apache 2.0. vk-mem - Rust binding for this library. Author: Graham Wihlidal. License: Apache 2.0 or MIT. Haskell binding...
Memory allocation(内存分配) 所有缓冲区和图像都需要在内存分配之上创建。由于我们不想在本教程中实现内存分配器,我们将使用由 AMD 创建的库Vulkan Memory Allocator (VMA),它将为我们抽象出来。 总分配的数量由驱动程序固定,可以是一个低至 1024 的数字。如果每个缓冲区或图像都放在自己的内存分配中,则很容易超过...
PROJECT_NAME = "Vulkan Memory Allocator" # The PROJECT_NUMBER tag can be used to enter a project or revision number. This # could be handy for archiving the generated documentation or if some version # control system is used. PROJECT_NUMBER = ...
Sometimes double buffering does not work correctly, the VulkanMemoryAllocator library completely makes the program non-working, this library does not want to allocate memory on macOS, after switching to standard Vulkan functions, everything worked 10. I encountered some Metal driver bugs, esp. wrt ...
std::vector<LayerProperties, CustomAllocator> properties = physicalDevice.enumerateDeviceLayerProperties<CustomAllocator>(); Vulkan-Hpp is a part of the Vulkan SDK starting with version 1.0.24.0. All you need to do to use the C++ bindings is add #include <vulkan/vulkan.hpp> to your includes ...
pAllocator: 控制主机内存分配 pSetLayout: 指向VkDescriptorSetLayout句柄的指针,在这个句柄中返回结果描述符集布局对象 当然通过vkCreate*创建的对象或资源,一般需要显示销毁: void cleanup() { cleanupSwapChain(); vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr); ... } 1. 2. 3. 4. 5. 1....
const VkAllocationCallbacks* Allocator; void (*CheckVkResultFn)(VkResult err); VkDeviceSize MinAllocationSize; // Minimum allocation size. Set to 1024*1024 to satisfy zealous best practices validation layer and waste a little memory. }; // Called by user code IMGUI_IMPL_API bool ImGui...