如上所示,你需要指定你使用的vulkan版本,当然你也可以通过VmaAllocatorCreateInfo::flags指定你要开启的v...
Vulkan Memory Allocator属于单头文件的“stb-style”风格库。你不需要单独去构建它,只需要把头文件加入到工程里就好了。 “Single Header”并不意味着所有功能都已经作为了inline函数,而是说需要用预编译宏来导出这些函数,如果你不使用宏来导出函数就会遇到链接错误。 引入方法: 1 包含“ vk_mem_alloc.h ”头文件...
Easy to integrate Vulkan memory allocation library. Documentation: Browse online: Vulkan Memory Allocator (generated from Doxygen-style comments in include/vk_mem_alloc.h) License: MIT. See LICENSE.txt Changelog: See CHANGELOG.md Product page: Vulkan Memory Allocator on GPUOpen Build status: Windows...
You can find the library here:https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator It is a single C++ header file, released under MIT license. JeGX Global Moderator Hero Member Posts: 3,484 Logged Vulkan Memory Allocator 2.1 ...
PROJECT_NAME = "Vulkan Memory Allocator" # The PROJECT_NUMBER tag can be used to enter a project or revision number. This # could be handy for archiving the generated documentation or if some version # control system is used. PROJECT_NUMBER = ...
Added support for VK_EXT_memory_priority extension - flagVMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT, membersVmaAllocationCreateInfo::priority,VmaPoolCreateInfo::priority. Added support for VK_AMD_device_coherent_memory extension - flagVMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT. ...
Memory allocation(内存分配) 所有缓冲区和图像都需要在内存分配之上创建。由于我们不想在本教程中实现内存分配器,我们将使用由 AMD 创建的库Vulkan Memory Allocator (VMA),它将为我们抽象出来。 总分配的数量由驱动程序固定,可以是一个低至 1024 的数字。如果每个缓冲区或图像都放在自己的内存分配中,则很容易超过...
Sometimes double buffering does not work correctly, the VulkanMemoryAllocator library completely makes the program non-working, this library does not want to allocate memory on macOS, after switching to standard Vulkan functions, everything worked 10. I encountered some Metal driver bugs, esp. wrt ...
文章目录前言一、Mapping Functions二、Persistently mapped memory(永久Mapping)三、Cache flush and invalidate四、检查内存是否可Mapping总结 Memory Mapping技术,是指把Vulkan当中生成的任何内存(VkDeviceMemory)映射到CPU端的一个void*指针的过程,这样我们就可以从CPU端读取或者写 vulkan opengl 图形学 游戏引擎 游戏开发...
(VkAllocationCallbacks*)callbacks.header :null;10fixed(VkInstanceCreateInfo* pCreateInfo = &createInfo) {11vkAPI.vkCreateInstance(pCreateInfo, pAllocator,&handle).Check();12}1314instance =newVkInstance(callbacks, handle);1516returnresult;17}1819privateVkInstance(UnmanagedArray<VkAllocationCallbacks>call...