deviceExtensionNames.push_back(VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME); } 另外需要指定VkPhysicalDeviceDynamicRenderingFeaturesKHR 结构体,然后deviceCreateInfo中的pQueueCreateInfos字段的pNext字段指向这个结构体,具体代码如下: const VkPhysicalDeviceDynamicRenderingFeaturesKHR dynamicRenderingFeature { .sType = VK...
使用动态渲染需要开启dynamicRendering feature,开启此feature需要在创建逻辑设备时将VkPhysicalDeviceVulkan13Feature添加到pNext中: auto feature13 = vk::PhysicalDeviceVulkan13Features() .setDynamicRendering(VK_TRUE); deviceInfo.setPNext(&feature13); vkInfo.gpu.createDevice(&deviceInfo, 0, &vkInfo.device)...
VK_KHR_dynamic_rendering 也是 Vulkan 1.3 支持的要求之一。
VK_KHR_dynamic_rendering Added support for bufferDeviceAddressCaptureReplay [Linux] Fixes: Fixed a regression which prevented DisplayPort and HDMI 2.1 variable refresh rate (VRR) G-SYNC Compatible monitors from functioning correctly in variable refresh rate mode, resulting in issues such as flicker...
Enable dynamic rendering in push descriptor with shader object tests Add missing pipeline barriers in d/s buffer-to-image copies Improve compile times of some generated glsl tests Enable required features in nested_cmd_buffer tests Check standard sample location support in varying sample count tests ...
Vulkan 1.3 version of the basic and verbose example for getting a colored triangle rendered to the screen. This makes use of features like dynamic rendering simplifying api usage. Pipelines Using pipeline state objects (pso) that bake state information (rasterization states, culling modes, etc.) ...
VK_KHR_dynamic_rendering_local_read VK_KHR_index_type_uint8 (promoted from EXT) VK_KHR_line_rasterization (promoted from EXT) VK_KHR_load_store_op_none (promoted from EXT) VK_KHR_shader_expect_assume VK_KHR_shader_float_controls2
Reland "Vulkan: Use VK_KHR_dynamic_rendering[_local_read]" Jul 17, 2024 VulkanSecondaryCommandBuffer.h Add new functions defined in VK_KHR_Synchronization2 extension Sep 19, 2024 cl_types.h CL/Vulkan: Add pitches handling for image APIs Nov 15, 2024 clspv_utils.cpp CL/Vulkan: Protect cl...
VK_EXT_conditional_rendering VK_EXT_conservative_rasterization VK_EXT_custom_border_color VK_EXT_depth_clip_control VK_EXT_depth_clip_enable VK_EXT_depth_range_unrestricted VK_EXT_descriptor_indexing VK_EXT_extended_dynamic_state VK_EXT_extended_dynamic_state2 ...
which is already widely used for machine learning inference on GPUs, as well as support fordynamic rendering. These functions already exist as extensions – so many developers can and are already using them – but by moving them into the core spec, they are now required for all Vulkan 1.3 ...