The SEGA Saturn is also part of this generation of consoles, and it’s a tricky beast to emulate, given its esoteric hardware. You see, SEGA opted for two CPUs, serving as a crude forerunner of sorts to multi-core CPUs seen much later. The leading Saturn emulator on Android isYaba Sans...
The raytracing-based LiDAR uses the Vulkan Ray Tracing API directly. Rays are cast against the scene geometry. The raytracing based LiDAR has the highest accuracy of the LiDAR models, as the rays cast are intersected with the actual geometry of the objects in the scene. It's also highly ...
Acting as a conduit, the Bridge forwards game commands to the RTX Remix Renderer, a potent graphics engine that employs a real-time path-tracing technique for rendering game elements such as characters and objects. Moreover, the Renderer is capable of replacing old game components with upgraded ...
Today's the day! It's Vulkan day! After the better part of two years of hard work, Vulkan 1.0 is ready to meet the world! Today The Khronos Group is announcing the release of Vulkan 1.0 with an embargo that just expired.
Driver: C:\WINDOWS\System32\DriverStore\FileRepository\u0402263.inf_amd64_1366da2d694c570c\B400781\amd-vulkan32.json, 4/19/2024 08:59:08, 703 bytesDriver: C:\WINDOWS\System32\DriverStore\FileRepository\u0402263.inf_amd64_1366da2d694c570c\B400781\amd-vulkan64.json, 4...
I don't expect this old GPU to have perfect Vulkan support, etc., but I didn't think missing DXVK features would be responsible for Bottles giving the wrong display to a game. In any case, is there an easy way to try DXVK 1.x in Bottles? The only options I see in the bottle se...
Renderer: ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (Subzero) (0x0000C0DE)), SwiftShader driver)Display: 1600 x 1600 - 24bits/pixel BatteryCharging: charging Battery Level: 100% Charging Time: 0h Prevention: To prevent your browser from leaking device information use NoScript. ...
This is *huge* for us, as it means that we can implement a Vulkan renderer and use it not only for Linux, Windows and Android, but also macOS and iOS! So there is little reason to keep our OpenGL 3.3/OpenGL ES 3.0 backend which causes so much pain on Android (terrible GPUs), Wind...
Google Inc. (Google) WebGL Renderer ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (Subzero) (0x0000C0DE)), SwiftShader driver) ECMA Version 11 (ES2020)Your web browser's user agent: This next bit of detection is your user agent string - it is a technical bit of information that you...
Godot is switching from OpenGL renderer to Vulkan. This means lighting in 3D scenes will look significantly better. When comparing large amounts of draw calls, the Vulkan renderer better supports open-world games with many objects. The OpenGL renderer, on the other hand, tended to stress and b...