I've just noticed i posted this in the G-Sync forum...in this case i use a freesync compatibel monitor, so it might be good to move the thread (But im sure the same problem will exist for G-Sync). My Ultra Low Latency settings isn't enabled in the nvidia control panel (Not for...
Advanced Note about VRR Beam RacingBefore beam racing variable refresh rate modes (e.g. enabling GSYNC or FreeSync and then beamracing that) – wait until you’ve mastered all the above before you begin to add VRR compatibility to your beamracing.So for now, disable VRR when implementing fr...
Sometimes 60 Hz is still virtualized so applications don't know, but increasingly the actual refresh rate is being forced visible to app (like how www.testufo.com varies in framerate in Chrome whenever running alongside a GSYNC'd window application -- because Google Chrome is forced into this...
I have a GSYNC monitor and it was a nice little fad in the beginning but now I just don't bother with it. I use 144Hz with GSYNC and VSYNC off completely. No need for it as tearing is barely noticeable at this refresh rate, and when fps in games is above 120fps you will have...
Notes: GSYNC/FreeSync compatible beam racing is nice (works in WinUAE) but not required for this BountySource award; can be a stretch goal later. Must support at least native refresh rate (e.g. 50Hz, 60Hz) but would be a bonus to also support multiple thereof (e.g. 100Hz or 120Hz)...
Alternative Low-Lag Emulation: Variable Refresh Rate Displays Variable refresh rate displays such asFreeSyncandGSYNCcan massively reduce emulator input lag. The use of 60fps at 144Hz VRR allows the VSYNC ON look and feel, without the input lag. We have written much about VRR displays, includin...