通过VkGraphicsPipelineCreateInfo,开发者可以在Vulkan API中创建一个高效的图形管线,从而实现各种复杂的图形渲染任务。 大纲/内容 sType VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO pNext VkPipelineCreateFlagBits flags 指示创建过程中的一些动作 stageCount VkPipelineShaderStageCreateInfo* pStages sType VK_STR...
const VkPipelineDynamicStateCreateInfo* pDynamicState; //动态修改状态 VkPipelineLayout layout; VkRenderPass renderPass; uint32_t subpass; VkPipeline basePipelineHandle; int32_t basePipelineIndex; } VkGraphicsPipelineCreateInfo; 9)VkBuffer --- 缓冲 VkBuffer VkBuffer,VkDeviceMemory 现代API各种缓冲都...
1、添加一个隐形的文本框 2、form表单设置 添加 onsubmit="return false;"
2. 创建VkGraphicsPipelineCreateInfo 时,同样 一个通道可以创建多个管线。 typedef struct VkGraphicsPipelineCreateInfo { VkStructureType sType; const void* pNext; VkPipelineCreateFlags flags; uint32_t stageCount; const VkPipelineShaderStageCreateInfo* pStages; const VkPipelineVertexInputStateCreateInfo* ...
创建Pipeline 构造信息: 它包括: 基本构造信息 VkStructureType 构建Pipeline额外需要的结构:const void* pNext 构建Pipeline时指定的Flags:VkPipelineCreateFlags 多个ShaderStage信息:VkPipeline
"VUID-VkGraphicsPipelineCreateInfo-Input-07905", "VUID-vkCmdDrawIndexed-None-07835", "VUID-VkGraphicsPipelineCreateInfo-Input-08733", "VUID-vkCmdDraw-Input-08734", // http://anglebug.com/8151 "VUID-vkCmdDraw-None-07844", "VUID-vkCmdDraw-None-07845", @@ -2161,6 +2162,7 @@ angl...
- 之前在Ch2-3 创建管线并绘制三角形中应当创建过VkBase+.h,并且在里面定义了graphicsPipelineCreateInfoPack类。 + 之前在Ch2-3 创建管线并绘制三角形中应当创建过VKBase+.h,并且在里面定义了graphicsPipelineCreateInfoPack类。 - 第五章中对各种常用对象的封装会被放在VkBase+.h当中。 + 第五章中对各种常用...
vkCmdPipelineBarrier(commandBuffer,VK_PIPELINE_STAGE_TRANSFER_BIT,VK_PIPELINE_STAGE_HOST_BIT,0,0,NULL,1,&transferBarrier,0,NULL);assert(vkEndCommandBuffer(commandBuffer)==VK_SUCCESS);}VkFencefence;{VkFenceCreateInfocreateInfo={.sType=VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,.pNext=0,.flags=0,};...
void commandPoolCreateInfo(VkCommandPoolCreateInfo* outPool, uint32_t inQueueFamilyIndex, VkCommandPoolCreateFlags inFlags) { memset(outPool, 0, sizeof(VkCommandPoolCreateInfo)); outPool->sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; ...
PipelineCreateInfo PipelineLayoutCreateInfo PassExecuteParam ResourceLoadInfo RenderPassCreateInfo RenderTargetCreateInfo RasterizationState ResourceHandle(ResourceAllocator) SamplerParam SamplerCreateInfo ScheduleInfo SubpassInfo SwapChainCreateInfo ShaderResource ShaderStageCreateInfo ...