Is it legal to set dynamic state associated with pipeline state subset X during creation of a pipeline library that does not contain state subset X? For example, is it legal to include VK_DYNAMIC_STATE_PRIMITIVE
I wasn't able to find anything regarding VK_EXT_graphics_pipeline_library on NVidia's public dev forum. It would be interesting to know whether behaviour differse on Turing or Ampere GPUs or with MESA whom are still figuring VK_EXT_graphics_pipeline_library out. ...