VIVE Wave XR Pluginmight be referred to asWave Unity XR PluginorWave XR Pluginin other parts of the documentation. Note Unity 2019.4.3or newer is required. In this guide, you will learn how to use the Wave Unity XR Plugin to create immersive XR content that run on Android devices. ...
I need to detect when user unmount headset from head to make actions in my game. I've tried: XRDevice.isPresent - always true Wave.OpenXR.InputDeviceControl.IsTracked(Wave.OpenXR.InputDeviceControl.ControlDevice.Head) - always true Wave.OpenXR.InputDevic
Wave provides VRActivity as the entry point to VR activities. For a Wave Native SDK tutorial, click here. Or if you’re looking get started now, click here. Wave Unity SDK (Plugin) Not familiar with the detailed VR Android interface? Don’t fret, Unity developers. This SDK allows you ...
Using Vive XR Elite, you can have your own virtual objects and interact with them. 是否导入ARFoundation和勾选Wave XR就可以使用,无需ARCore XR Plugin fate.hua Verified Members 67 Author Posted June 17, 2024 (edited) Hello @VIVE_chengnay Vive XR Elite,是否支持Vuforia SDK, 我这边发现...
The "VIVE Wave XR Plugin - Essence" package built on top of the "VIVE Wave XR Plugin - Native" package.The package provides rich features that make your developerment easier. You can view the documentation for additional information.realityvrxr H HTC Corporationv5.6.0-r.10.2Published on 24.0...
Unity & Unreal plugin support Safety virtual wall Supports Various HMD configuration Smartphone slot-in HMD Smartphone tethered HMD with single or dual panels Standalone HMD with single or dual panel Industry standard API format (i.e. OpenVR), easily port existing applications to VIVE Wave. ...
VIVE Wave - All-in-One VIVEPORT VIVE Business Streaming Tools Hardware Guides Accessibilty Custom API (Android-Based System Management) Unity Tutorials Hand Tracking Hand TrackingHand tracking is a key feature for immersive XR experiences, and this section covers the range of hand intera...
创建工程,导入SDK,勾选WaveXR SDK 就可以导入到HTC VIVE中 案例展示 同济大学设计创意学院副教授、数字动画与数字娱乐实验室、沉浸式体感仿真实验室创办人及负责人柳喆俊博士分享了《格虚物而致真知——来自同济设创的XR研究笔记》 柳喆俊负责数字动画与数字娱乐实验室、沉浸式体感仿真实验室 ...
创建工程,导入SDK,勾选WaveXR SDK 就可以导入到HTC VIVE中 案例展示 同济大学设计创意学院副教授、数字动画与数字娱乐实验室、沉浸式体感仿真实验室创办人及负责人柳喆俊博士分享了《格虚物而致真知——来自同济设创的XR研究笔记》 柳喆俊负责数字动画与数字娱乐实验室、沉浸式体感仿真实验室 ...
2019年3月26日,深圳——HTC VIVE于今日宣布正与Qualcomm Technologies合作,共同针对Qualcomm Technologies的XR一体机与5G智能手机参考设计进行VIVE WAVE平台的预集成和优化。此举有助于采用指定Qualcomm®骁龙™移动平台的OEM厂商,快速地实现Vive Wave平台支持设备的商业化。同时也将让HTC Vive可以为智能手机OEM厂商...