An input device for providing seated user input to a computing device includes a seat portion and a processor and sensor package allowing a user to sit on the seat. The input device further includes several positional sensors that detect changes in pitch, yaw and roll and convert those ...
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UE4 Virtual Reality Input输入配置表导入 [/Script/Engine.InputSettings]AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000...
to augmented reality; for example, using augmented marker cards to pour virtual labels onto objects (Sinclairet al., 2002) (seeFig. 8.3). This has resulted in systems that combine the intuitiveness of physical input devices with the enhanced display possibilities provided by virtual image overlays...
A data input device for use with a virtual reality system comprises an upper case, a lower case rotatably supporting the upper case, five push- buttons, and a potentiometer. The push-buttons correspond to the fingers of a virtual hand displayed on a screen of the virtual reality system, ...
Virtual reality (VR) is a computer-generated, simulated experience that allows users to interact with an immersive, three-dimensional environment by way of pose tracking and near-eye displays.
8. The controller of claim 7, wherein the second input button is a menu button, the controller further comprising a third input button configured to perform an action on an object within the augmented reality environment. 9. The controller of claim 1, wherein the instructions further cause th...
In example implementations, a virtual reality (VR) system is provided. The VR system includes a head mounted display (HMD), a hand wearable interface, a wireless communication interface, and a processor. The HMD is to display a computer generated artificial world. The wireless communication interf...
Typically for use in Virtual Reality computer software applications, the invention provides a hand-held haptic computer input device comprising a body (1) grippable in the palm of the hand of a user and a front panel (4) contactable by the fingers of the user at points A, B, C, D. ...
Tracked input devices such as the Hydra offer some advantages over desktop input devices in VR FPS games. We thus hypothesize that VR controllers will offer substantially better performance than both the mouse and gamepad in first-person shooter targeting, due to the improved naturalness of control...