Presented is a survey of the current state of the art in the rapidly changing field of virtual reality hardware devices. The devices are broken down into classes that are related to user interface features that may improve the efficiency of computer-aided design functions. Classes of virtual ...
(2001): Virtual reality hardware and software: complex usable devices? En Riva, G. & Davide, F. (Eds.): Communications Through Virtual Technology: Identity Community and Technology in the Internet Age (pp. 3-19). Amsterdam: IOS Press.R. C. Davies, "Virtual reality hardware and software:...
The technology which lies behind Virtual Reality is, in fact, quite straight-forward and easy to understand, the consequences of its usage and the potential this gives people rather less so.This chapter describes the Virtual Reality hardware and software currently avail- able and how these have ...
In China, companies such as Baofeng Technology, Pico, DPVR, GoerTek, and Xiaomi have introduced numerous intelligent hardware devices that center on VR technology. In recent years, in-depth research works have been carried out on real world perception and understanding, virtual environment modeling ...
R. C. Davies, "Virtual reality hardware and software: complex usable devices?," in Communications through virtual technologies: identity, community and technology in the communication age, vol. 1, Emerging communication -- Studies on new... ...
Virtual Reality (VR) Market By Hardware (Head-Mounted Displays, Tethered VR Headsets, Standalone VR Headsets, PC VR Headsets, Mobile VR Headsets, Gesture Tracking Devices, Motion Controllers, Hand Tracking Devices, VR Accessories, VR Gloves, VR Treadmills, VR Haptic Devices, Others); By Software...
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《虚拟现实与智能硬件(中英文)》(Virtual Reality & Intelligent Hardware)(双月刊),创刊于2019年2月,由中国科技出版传媒股份有限公司和北京航空航天大学联合主办。VRIH旨在展示和促进虚拟现实和智能硬件领域杰出的科学研究与应用,为研究人员、专业人士和行业从业者提供了一个全球出版和学术交流的平台。投稿范围包括但不限...
The global virtual reality market size was valued at USD 12.86 billion in 2023. The market is projected to grow from USD 16.32 billion in 2024 to USD 123.06 billion by 2032, exhibiting a CAGR of 28.7% during the forecast period. The market analysis includes devices and software, such as Go...
Hardware Virtual Reality (VR) Market Analysis The hardware segment, which includes devices such as VR headsets, controllers, and sensors, plays a crucial role in the Virtual Reality (VR) market by providing the physical infrastructure necessary for immersive experiences. In 2023, the hardware segment...