Definition Namespace: Android.Opengl Assembly: Mono.Android.dll C# [Android.Runtime.Register("GL_MAX_VIEWPORT_DIMS")]publicconstintGlMaxViewportDims =3386; Field Value Value = 3386 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by...
A hook must be coded for Vulkan if Vulkan is the current renderer, and a GL4 renderer must be used if the rendering is OpenGL. ForGUI_PrimitiveHook, return a mask of all the renderers the hook supports. ForDM_SceneHook, return true if the renderer passed tosupportsRenderer()is supported...
WebGL 1.0The definition of 'viewport' in that specification. Recommendation Initial definition. OpenGL ES 2.0The definition of 'glViewport' in that specification. Standard Man page of the OpenGL API. Browser compatibility DesktopMobile ChromeEdgeFirefoxInternet ExplorerOperaSafariAndroid webviewChrome for ...
The definition of 'viewport' in that specification.RecommendationInitial definition. OpenGL ES 2.0 The definition of 'glViewport' in that specification.StandardMan page of the OpenGL API. Browser compatibility BCD tables only load in the browser ...
DefinitionNamespace: Android Assembly: Mono.Android.dll C# Ikkopja [Android.Runtime.Register("viewportWidth")] public const int ViewportWidth = 16843778; Field Value Value = 16843778 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and ...
OpenGL ES 2.0 The definition of 'glViewport' in that specification.StandardMan page of the OpenGL API. Browser compatibility Desktop Mobile FeatureChromeFirefox (Gecko)Internet ExplorerOperaSafari Basic support94.0(2.0)11125.1 FeatureAndroidChrome for AndroidFirefox Mobile (Gecko)IE MobileOpera MobileSafari...
Timeout (in minutes) 20 Requires reboot false Requires special configuration false Type automaticAdditional documentationTests in this feature area might have additional documentation, including prerequisites, setup, and troubleshooting information, that can be found in the following topic(s):Device...
To add the elements, you can drag any item from the 3D (OpenGL) Viewport, the Items (Scenes) List, any attribute in the Properties panel, or the Channels Viewport directly into the Schematic view. You can add multiple items by pressing the Shift key as you select multiple elements before...
To add the elements, you can drag any item from the 3D (OpenGL) Viewport, the Items (Scenes) List, any attribute in the Properties panel, or the Channels Viewport directly into the Schematic view. You can add multiple items by pressing the Shift key as you select multiple elements before...
Definition Namespace: Android.Opengl Assembly: Mono.Android.dll C# Copy [Android.Runtime.Register("GL_MAX_VIEWPORT_DIMS")] public const int GlMaxViewportDims = 3386; Field Value Value = 3386 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work...