Video Games as an Art Form M Robles 被引量: 3发表: 2014年 All the Game's a Stage: Machinima and Copyright in Canada the extent to which Canada's copyright laws permit the creation of machinima, an art form broadly defined as the creation of films within video games. ... G Reynolds ...
Video Games as a Performative Art FormVEDIKASINGH, RASHMICreative Forum
Maybe this will lead to more games in the vein of what The Chinese Room is developing: First person, interactive games with an emphasis on story and immersion. This is a good development since a lot of what the NEA provides grants for doesn't resonate with younger generations. doabarrell...
Like other popular art forms before them, videogames have, traditionally, been denied the attention and validation from most artistic practitioners and scholars. This paper discusses the process of legitimization of videogames as a form of art. It explores the characteristics that make videogames ...
There have been many recent discussions concerning the status of video games as an art form. The converts naturally assert that they are, and others (some artists, judges, parents, and lawmakers) deny it. What is at stake is, in the worst case, the freedom to create and sell games, as...
The mere acceptance of video games as an art form is still in its early stages; therefore it is hard to find research pertaining to the subject of the aesthetic values (Wolf, 1). Although there have been many studies done on how video games can educate and train the public, few ...
They might point to the aesthetic hybridity of game design; combining visual art, sound, writing and interactivity. They might patiently defend video games as an art form, or they might just not bother. For many of us, games don’t have anything left to prove. ...
Video games are a new art form, and this, the author argues, is one good reason why now is the right time for game studies. As a new art form, one largely immune to traditional tools developed for the analysis of literature and film, video games will challenge researchers to develop new...
There is certainly much creativity in the medium but little of what one could consider Fine Art. The focus of most video games is reflected in the rise of the behemoth video game corporations with an eye solely on the profitability of titles. As such, much is known of the history and ...
This research was primarily written to explore the types and functions of audiovisual and narrative components of form in videogames as an art form. The next end was to examine the mentioned types and procedures in a video game called God of War 2018 as a work of art. In other words, ...