We visualize the video game industry’s inflation-adjusted revenues every year, from its humble beginnings in 1970 to the media juggernaut it is now, worth more than $180 billion of revenue in 2022. All data presented in the chart and in this article was provided by UK-based market intellig...
Get a Demo Share Chart Title Video Game Industry Revenue Share Worldwide, by Category, 2024 & 2028 (billions and % of total) Publication Date May 15, 2024 Sources Source information is only available to PRO subscribers. Featured In Netflix retreats from big-budget gaming initiative ...
Video Game Software Revenues Worldwide, by Device, 2024 & 2027 (billions and % change) Publication Date August 13, 2024 Sources Source information is only available to PRO subscribers. TopicsVideo GamesMobile Games WorldwideDaily News Article 4 shifts in CTV viewership and ad spend: YouTube, ...
The global video game industry is a billion-dollar business and has been for many years. In 2022, the revenue from the worldwide gaming market was estimated at almost 347 billion U.S. dollars, with the mobile gaming market generating an estimated 248 billion U.S. dollars of the total. Th...
(BBFC) film rating system under the Video Recordings Act of 1984. The Act provides that it is an offence to supply such a game to anyone below the age limit, punishable by a fine of up to £5000 or up to six months in prison. However, in the region of 90% of all titles ...
Video game retail sales revenue in the UK 2012-2023, by sales channel Video game retail: access and ownership revenues in the United Kingdom (UK) 2012-2022 Video game software: unit price in the United Kingdom (UK) 2008-2023 Video game retail outlets in the United Kingdom (UK) 2...
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After a stormy six months of year-over-year declines, the video games industry finally turned the corner in September according to NPD retail sales data. Rebounding sharply from August’s 16 percent revenue decline, sales of video game hardware, software, and accessories rallied to $1.28b in ...
While the retail numbers—particularly the year-end ones—are important to investors, they don’t present a complete picture of the video game industry’s overall health. Digital downloads are a fast-growing source of income in the industry, both on the PC side (which is led byValve Softwar...
In 2017, the game had earned over $1 billion in revenue. Kotaku has contacted Com2uS for additional details about the cuts. Metaverse World (Netmarble F&C) - 70 people A new report from Korea’s Yonhap News reveals about 70 people were laid off by Netmarble on January 19. These people ...