But if I store Speed * 2 in a variable,int x = Speed * 2it works perfectly. Steps to reproduce this works in any project I believe. I also tried to use MoveAndSlide() in process method but it did not work -- ` using Godot; public partial class Bullet : CharacterBody2D { public...
Tested versions Issue found in 4.2.1.stable System information Godot v4.2.1.stable - macOS 13.6.2 - Vulkan (Forward+) - integrated Apple M1 Max - Apple M1 Max (10 Threads) Issue description Trying to use NavigationAgent2D with avoidance ...