that certain models of NVIDIA GPUs may not produce correct results when running DirectX 11 in conjunction with the FP16 variant of the FSR shaders. If this is resolved in the future, then you may want to use this CVar to re-enable the use of the 16-bit version of FSR on those GPUs...
If you have an AMD GPU and want higher fps, choose FSR upscaling If you have an Nvidia GPU and want higher fps, choose DLSS upscaling For those that don't struggle with fps, select "No Upscaling," which keeps your desired resolution Render Resolution: Depends on your Upscale Mode selection...
RT cores are wasted on this card but since it's getting mandatory. Only good with upscaling some cases even multi frames, I use FSR3 My 2080 Ti /w 4352 Cuda is essentially the same thing 4X the die size. and I run it at 200Watts so 5060 should be 50 Watts. But now with GDDR7...
The bestType of scaling or edge smoothing(Antialiasing) depends on your visual preferences and the type of game you are playing. Forpixelated games,IntegerorNearest Neighborscaling will give the best results. For games with3D graphics,AMD FSR, NVIDIA Image Scaling, LS1 or xBRmay be best. LS1...
NVIDIA Profile Inspectoris a tool for editing driver settings on NVIDIA GPUs (as well as monitoring and overclocking, like RivaTuner and its derivatives). Like an expanded version of that section of NVIDIA Control Panel. Many people aren’t aware that Inspector has a plethora of ...
As part of The First Descendant’s extensive arsenal of graphics tools, all GPUs can apply either AMD FSR, Intel XeSS, or Unreal Engine 5’s built-in TSR upscaling – while Nvidia DLSS and DLSS 3 frame generation are available for compatible GeForce RTX models. It shouldn’t surprise anyone...
This generation Nvidia used something that should have just made gaming better in select cases (DLSS3 with frame generation) to give people less raster improvement per market tier at higher cost per tier.We are getting 'trained' to pay for new features (RT, frame generation, DLSS\FSR ...
you’re playing on a delay. Because the AI needs two separate frames, there’s a backlog of frames that aren’t showing up on your screen right away. The delay isn’t huge — a handful of milliseconds — but it’s enough that Frame Generation requiresNvidia Reflex(more on that soon)...
AMD's Radeon Super Resolution (RSR) is built on the back of FidelityFX Super Resolution (FSR), but there are key differences you'll want to be aware of.
There’s AMD’s FSR 3, Nvidia’s DLSS 3, and Intel’s XeSS, as well as Unreal Engine 5’s Temporal Super Resolution (TSR). If you have access to DLSS 3, that’s the upscaler I’d recommend for both performance and image quality. FSR compromises image quality for better performance,...