如果未设置USE_AUTH_EMULATOR,SDK将记录该消息并连接到实时Firebase Auth服务。如果它具有任何其他值,则...
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Whats is not working: presenting a page from the root page with the Navigation.PushModalAsync(aPage) Poping this page with await Navigation.PopModalAsync() and the directly doing a push using PushAsync(aPage), I got the"PushAsync is not supported globally on iOS, please use a Navigation...
Desktop Manager Since the current desktop manager of Ubuntu (Unity which runs on Gnome) no longer seems to work with xRDP, an alternative desktop manager needs to be installed. I triedOpenBox, but wasn’t very impressed by the amount of work needed to get a reasonable desktop. We will us...
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如果您執行支援 x86 模擬器部署的 Unity 版本,請遵循下列指示來使用 Surface Duo 模擬器: 下載並安裝Surface Duo 雙螢幕Android模擬器。 若要啟用 Surface Duo 模擬器的 x86 目標架構,請移至[Project 設定>Player>Android>Other 設定],然後在 [組態] 區段中選取[x86]。
エミュレーターを起動すると、Unity の[Build 設定 Run Device]\(デバイスの実行\) の一覧に表示されます。 Surface Duo オプションが表示されない場合は、デバイスの一覧の横にある [最新の情報に更新] を選択します。 ゲームを実行します。 ゲームはエミュレーターにデプロイされます。
client = new HttpClient (clientHandler); //client.Timeout = new TimeSpan(20000); client.BaseAddress = new Uri(ServicesPath.BASE_URL); var usernamePassword ="foo" + ":" + "bar"; var bytes = Encoding.UTF8.GetBytes(usernamePassword); var auth = Convert.ToBase64String(bytes); client....
client = new HttpClient (clientHandler); //client.Timeout = new TimeSpan(20000); client.BaseAddress = new Uri(ServicesPath.BASE_URL); var usernamePassword ="foo" + ":" + "bar"; var bytes = Encoding.UTF8.GetBytes(usernamePassword); var auth = Convert.ToBase64String(bytes); client.D...