文心快码 针对你提出的问题“[package manager window] error while getting auth code: system.invalidoperationexception: failed to call unity id to get auth code”,以下是一些可能的解决步骤和建议: 确认Unity ID登录状态: 确保你已经使用Unity Connect App或者Unity Hub登录了你的Unity ID。 如果你没有登录...
def client_login(request): user = authenticate(request, username=request.POST.get("username"), password=request.POST.get("password")) if not user: return JsonResponse(data={ "success": False, "errorcode": 2, }) data = { "success": True, "sessionId": str(user.id), "user": { "u...
This code can then be exchanged for an access token to make calls to the various APIs. For more details on this flow see: Google Sign-In for Websites.To get the Server Auth code:Configure the web client Id of the web application linked to your game in the Play Game Console. Call ...
(false, ProcessServerAuthCode); } } private void ProcessServerAuthCode(string serverAuthCode) { Debug.Log("Server Auth Code: " + serverAuthCode); var request = new LoginWithGooglePlayGamesServicesRequest { ServerAuthCode = serverAuthCode, CreateAccount = true, TitleId = PlayFabS...
Try build project for Android with Firebase v12.3.0 (Analytics, Crashanalytics, Auth, FireStore) and AdMob v9.2.1. Relevant Code: Error: Attribute property#android.adservices.AD_SERVICES_CONFIG@resource value=(@xml/gma_ad_services_config) from [com.google.android.gms:play-services-ads-lite:23...
); }, (PlayFabError error) => { Debug.Log("PlayFab LoginWithGoogleAccount Failure: " + error.GenerateErrorReport()); } ); } else { Debug.Log("Error when getting Auth Code."); } } } Add some code to launch a browser to the Google OAuth2...
Hello, I have used the above code for connecting my asset bundles which is in azure to unity game. I'm getting these errors while getting into the play mode. But I have checked the code, I hope it does not have any errors. Please help me on this regard....
when I send the build to review, they are getting GameKitException 37 which states "This game is not listed in a marketplace that supports Game Center" and upon further research I found this page https://developer.apple.com/documentation/gamekit/gkerror/code/appunlisted which I'm assuming ...
Scripting: Fixed condition on accessing a game object from a callback while it was being constructed that was leaving the original GameObject managed wrapper in a detached state. (UUM-10043) Shaders: DrawMeshInstanced now provides error feedback when using a shader that does not support instancin...
We integrated the onesignal sdk yesterday and started getting the same error. But if you look at more logs, you can find the original error. I think that's just the point. Probably other SDKs are in conflict. We use fb, ironsource with tapjoy adapter and pollfish latest versions. ...