《UnrealEngine4ScriptingwithCCookbook》笔记 目录 Chapter 2: Creating Classes Making a UCLASS – deriving from UObject 要点 实例管理 Objects in UE4 are reference-counted and memory-managed. You must use ConstructObject to create an instance of your object (not the C++ native keyword new), and ...
Unreal Engine 4.x scripting with C cookbook develop quality game components and solve scripting problems with the power of C and UE4 by Stephen Whittle John P. Doran William Sherif (z-lib.org)点赞(0) 踩踩(0) 反馈 所需:7 积分 电信网络下载 ...