BugFix: Fixed an issue that could result in duplicate Child Actors in uncooked Standalone games. BugFix: Fixed Character Movement hanging on to a bad/penetrating floor check result and not continuing to check for a valid floor. This only occurred if bAlwaysCheckFloor was set to false. This ...
Unused Attributes take up trivial amount of memory. If your subcomponents need many Attributes each, there's potentially an unbounded number of subcomponents, the subcomponents can detach and be used by other players (e.g. weapons), or for any other reason this approach doesn't work for ...
net.DebugAppendResolverAddress If this is set, all IP address resolution methods will add the value of this CVAR to the list of results.This allows for testing resolution functionality across all multiple addresses with the end goal of having a successful result(being the value of this CVAR) n...
I use the DepthTest to visualize the occlusion query result. You may find you are sending hundreds of queries with boxes of only a few pixels in size that had no chance of ever succeeding or the tiny mesh even being relevant to the frame once rendered. ...
{Result+=" -Wno-undefined-bool-conversion";// 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true (if (this))}if(ClangVersionFloat >=3.6f) {Result+=" -Wno-unused-local-typedef";// clang is being overly strict here? PhysX headers...
Bugfix: Fixed an issue where taking a screenshot on Android using the command console would result in an upside-down screenshot. Bugfix: Fixed multiple Vulkan extensions for Android. Removed unused methods from the Android JNI header. Renamed some functions with "Error" in the name to prevent...
hide_unusedpins.png Icons/hide_unusedpins.png Common/icon_Help_Hover_16x.png Icons/GraphEditor/icon_AlignNodesTop_20px.png Icons/GraphEditor/icon_AlignNodesMiddle_20px.png Icons/GraphEditor/icon_AlignNodesBottom_20px.png Icons/GraphEditor/icon_AlignNodesLeft_20px.png Icons/GraphEditor/icon_...
Pass default values for unused delegate parameters.AbilityTasks only run on the Client or Server that is running the owning GameplayAbility; however, AbilityTasks can be set to run on simulated clients by setting bSimulatedTask = true; in the AbilityTask constructor, overriding virtual void Init...
In this mode id objects are never returned to the OS so in order to conserve VRAM calls to setPurgeableState are made to enable the driver to reclaim unused memory if required. This setting can't be changed at runtime. New: On MacOS, tvOS and iOS, the RHI and shader platform ...
执行"help" 命令或点击编辑器菜单中“Help” -- “Console Variables”来生成Saved/ConsoleHelp.html 如果只是想打印Console Variables and Commands的Name,可使用DumpConsoleCommands