Remove unused assets:If your game includes assets that are not being used, such as unused textures, audio files, or 3D models, remove them from your project to reduce the file size. Merge assets:If your game includes multiple assets that are similar, such as textures or meshes, consider me...
unreal.RigUnit_HierarchyRemoveElement unreal.RigUnit_HierarchyReset unreal.RigUnit_HierarchySetParentWeights unreal.RigUnit_HierarchySetPose unreal.RigUnit_HierarchySetPoseItemArray unreal.RigUnit_HighlevelBase unreal.RigUnit_HighlevelBaseMutable unreal.RigUnit_InteractionExecution unreal.RigUnit_InverseExecution...
Reading existing source code for hints. Creating a socket on a skeletal mesh. Parenting a gun to that socket. Removing unused assets.35b Understanding Animation BlueprintsThe major components. How to preview animations. Definition of an animation and pose. Understanding the AnimGraph. Playing a ...
Bugfix: Fixed a crash on load in “Remove Node and Promote Children” when removing a corrupted SCS node if it has no parent link (the children are moved to the root node instead). Bugfix: Fixed a rare crash in “Get Default Value Visibility” after removing a pin from a Blueprint n...
Detection of unused assets Detection of corrupted assets Detection of indirect assets Detection of external files Empty folders detection Subsystem class that exposes most of the plugin functionality, which can be utilized in Blueprints or Python scripts. Command line interface using Commandlets Works ...
RemoveUnusedCachedFilterData( constFContentBrowserDataFilterCacheIDOwner& IDOwner, TArrayView< constFName> InVirtualPathsInUse, constFContentBrowserDataFilter& DataFilter ) Tell the data source to remove any cached data for the filter compilation that might not be needed any more. ...
Thanks to your feedback, you can now use #include cleanup to remove unused headers, add direct headers, and help you maintain clean code. To maximize the use of #include cleanup, we recommend first using the direct include suggestions, then the unused include suggestions. Gif showing remove...
Remove Redundant Keys: This removes redundant keys when importing a custom attribute as a curve. Do Not Import Curve With Only Zero Values: If all of values are 0, do not import. Not having the curve value is same as 0.f. New: Changed animation compression settings so that they are edi...
New: You can now open assets directly from Blueprint nodes that reference them. New: Added function to Persona to allow the user to remove unused bones from a skeleton. New: Added recently opened file history in the form of Forward and Back browser buttons in the Asset Browser in Persona....
which would reduce the amount of RAM consumed and facilitate this resource-intensive process on weak computers. At the moment, Unreal Engine 5 is a bigimot that consumes a huge amount of RAM up to 250Gb, only when creating one empty HLOD card, which is why I had to remove it from my...