string Function Name Delegate function name. Can be a K2 function or a Custom Event. real Time How long to wait before executing the delegate, in seconds. Setting a timer to <= 0 seconds will clear it if it is
function int GetHealth(Pawn PlayerPawn) 该示例声明了一个函数,它取入一个名称为PlayerPawn的值,该值是到一个Pawn的引用。函数参数可以是任何UnrealScript类型。 在函数体中访问参数和访问任何其他变量一样;通过使用参数的名称进行访问。 函数参数修饰符
*/ DECLARE_EVENT(UWorld, FOnLevelsChangedEvent); /** Broadcasts whenever the number of levels changes */ FOnLevelsChangedEvent LevelsChangedEvent; DECLARE_EVENT_OneParam(UWorld, FOnGameStateSetEvent, AGameStateBase*); /** Called whenever the gamestate is set on the world. */ FOnGameStateSe...
这类似于在 cpp 的构造函数里:ObjectInitializer.SetDefaultSubobjectClass()。 Function Libraries 可以通过类似 System::SetTimer() 的方式调用函数库。 class ATimerExample : AActor { UFUNCTION(BlueprintOverride) void BeginPlay() { // Execute this.OnTimerExecuted() after 2 seconds System::SetTimer(this,...
function NewTimer() { //Do something here(在这里执行一些事情) } SetTimer 为了启动一个计时器函数,则必须使用另一个函数。SetTimer()函数室内置于Actor类中的一个函数,它用于设置计时器函数的参数,并启动计时器。SetTimer()函数有几个参数,现在我们快速地看一下它们: ...
the engine deletes all actors that have neitherbStaticnorbNoDeleteset to True. Level geometry, most lights, movers, navigation points, keypoints, emitters, decorations and many other actors aren't affected by this. However, all Pawns (especially placed monsters, vehicles and turrets), Projectiles...
Similar to the ArrayCount() pseudo-function, NameOf() is replaced with a name constant by the compiler. The parameter for NameOf() is either a variable or function name for use in ReplicatedEvent() or with the various Timer management functions. Enum Main article: Enums An enum type is...
AlgoImpl::FindLastByPredicate AlgoImpl::FindMostIndependentMutuallyReachableVertexSet AlgoImpl::FindSequence AlgoImpl::HeapGetLeftChildIndex AlgoImpl::HeapGetParentIndex AlgoImpl::HeapifyInternal AlgoImpl::HeapIsLeaf AlgoImpl::HeapSiftDown AlgoImpl::HeapSiftUp AlgoImpl::HeapSortInternal AlgoImpl::IndexOf...
which returns the same timer manager. There are a couple of overloads (function variations) available to pass the function to execute, the interval between triggers (if looped), a flag to enable looping, and the optional first delay. You can also set a timer to run the next frame by ...
ProfilerPropertyprop=newProfilerProperty();prop.SetRoot(frame,HierarchyFrameDataView.columnName,(int)ProfilerViewType.Hierarchy);prop.onlyShowGPUSamples=false;StringBuildersb=newStringBuilder();sb.AppendFormat("depth:{0}\tfps:{1}\tcpu time:{2}\tgpu time:{3} \ttriangles:{4} \tbatches:{5}",...