string Function Name Delegate function name. Can be a K2 function or a Custom Event. real Time How long to wait before executing the delegate, in seconds. Setting a timer to <= 0 seconds will clear it if it is set. boolean Looping true to keep executing the delegate every Time seconds...
*/ DECLARE_EVENT(UWorld, FOnLevelsChangedEvent); /** Broadcasts whenever the number of levels changes */ FOnLevelsChangedEvent LevelsChangedEvent; DECLARE_EVENT_OneParam(UWorld, FOnGameStateSetEvent, AGameStateBase*); /** Called whenever the gamestate is set on the world. */ FOnGameStateSe...
function int GetHealth(Pawn PlayerPawn) 该示例声明了一个函数,它取入一个名称为PlayerPawn的值,该值是到一个Pawn的引用。函数参数可以是任何UnrealScript类型。 在函数体中访问参数和访问任何其他变量一样;通过使用参数的名称进行访问。 函数参数修饰符
optional Name inTimerFunc 这个参数用于指定应该清除的计时器函数的名称。这个参数是可选的,并且有一个默认的Timer值,这意味着当调用ClearTimer()时如果忽略了这个参数,那么将会清除内置的Timer()函数。 optional Object inObj 如果指定了Object,这个参数将会导致清除那个指定的Object的计时器而不是调用ClearTimer()函...
这类似于在 cpp 的构造函数里:ObjectInitializer.SetDefaultSubobjectClass()。 Function Libraries 可以通过类似 System::SetTimer() 的方式调用函数库。 class ATimerExample : AActor { UFUNCTION(BlueprintOverride) void BeginPlay() { // Execute this.OnTimerExecuted() after 2 seconds System::SetTimer(this,...
the engine deletes all actors that have neitherbStaticnorbNoDeleteset to True. Level geometry, most lights, movers, navigation points, keypoints, emitters, decorations and many other actors aren't affected by this. However, all Pawns (especially placed monsters, vehicles and turrets), Projectiles...
Set relative location, rotation, scale explicitly to identity instead of calling Reset Relative Transform because we don't want overlaps to fire until after the update pass. Improved recording indicator icon, text & timer.VR-EDITOR New: Updated foliage mode to now be fully integrated with VR Edi...
Poses are driven by normal animation curves. As long as they exist in the animation you can see the curve. In Persona, in order to preview a pose from a curve, you need to set the current Preview Pose Asset.In the AnimGraph, you can use a Pose Blender Node (or Pose By Name) to...
Resizing allows you to set the bounds for the widget. Unreal will not render anything outside the bounds. 你还可以通过点击边框拖拽来调整控件的大小。调整大小可以设置控件的边界,虚幻引擎不会渲染边界以外的任何东西。 Alternatively, you can set the position and size by modifying the values in the ...
puerts::Object尝试添加SetWeakAndOwnBy方法,用于某种场景下避免循环引用 静态绑定新增MethodProxy,PropertyProxy,用于解决多重继承virtual public静态绑定,子类对象调用父类方法时,this指针错误的问题 静态绑定添加从Function数据获取this的选项:GetSelfFromData