string Function Name Delegate function name. Can be a K2 function or a Custom Event. real Time How long to wait before executing the delegate, in seconds. Setting a timer to <= 0 seconds will clear it if it is set. boolean Looping true to keep executing the delegate every Time seconds...
System:: - Engine functionality such as timers, traces, debug rendering Niagara:: - Spawning and controlling particle systems Widget:: - UMG widget functionality Namespace Simplification AS 的函数库,来自于 Cpp 的 blueprint function library classes,然后做了一些名称的简化,以方便使用。 这些都被去头去...
function int GetHealth(Pawn PlayerPawn) 该示例声明了一个函数,它取入一个名称为PlayerPawn的值,该值是到一个Pawn的引用。函数参数可以是任何UnrealScript类型。 在函数体中访问参数和访问任何其他变量一样;通过使用参数的名称进行访问。 函数参数修饰符
very early in startup static FSimpleMulticastDelegate OnInit; // Called at the end of UEngine::Init, right before loading PostEngineInit modules for both normal execution and commandlets static FSimpleMulticastDelegate OnPostEngineInit; // Called at the very end of engine initialization, right ...
代理(Delegate)的声明方法和函数声明一样,但是它没有使用关键字function,而是使用关键字delegate。 delegate Foo(); 这个类现在有一个名称为Foo()的代理。 代理参数 和函数一样,代理可以具有参数。当把函数和代理结合使用时,函数也必须包含和代理一样的参数,请考虑以下情况: ...
如果只是想打印Console Variables and Commands的Name,可使用DumpConsoleCommands命令来打印(输出到日志中) Unreal Engine 4 Console Variables and Commands All (3807) Renderer (1394) Sound (34) Timer (18) RHI (36) Network (109) OpenGL (1) Game (4) ScalabilityGroups (17) Slate (70) Physics (497...
以制作过程更简单以及对其他的开发团队更透明的引擎定制化为目标,我们已经用 BuildGraph 脚本语言重写了可安装的UE4发布版本的构建过程。脚本在 Engine/Build/InstalledEngineBuild.xml,能用 AuomationTool 和一下的命令行来运行。 Windows: BuildGraph -target="Make Installed Build Win64” -script=Engine/Build/Inst...
New: Async: Added ability to register an optional callback function that is executed when a Future completes. New: Console windows opened by the engine on Windows, such as for log output, will now attempt to match their horizontal size to the console's buffer size to minimize the need fo...
You can create a UI in Unreal Engine 4 using Unreal Motion Graphics (UMG). UMG allows you to construct a UI easily by dragging and dropping UI elements such as buttons and text labels. 你可以在虚幻4引擎中使用虚幻动态图形(UMG)来创建UI,UMG允许你通过拖放UI元素(如按钮和文本)来轻松构建你的游...
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