string Function Name Delegate function name. Can be a K2 function or a Custom Event. real Time How long to wait before executing the delegate, in seconds. Setting a timer to <= 0 seconds will clear it if it is
function int GetHealth(Pawn PlayerPawn) 该示例声明了一个函数,它取入一个名称为PlayerPawn的值,该值是到一个Pawn的引用。函数参数可以是任何UnrealScript类型。 在函数体中访问参数和访问任何其他变量一样;通过使用参数的名称进行访问。 函数参数修饰符
System:: - Engine functionality such as timers, traces, debug rendering Niagara:: - Spawning and controlling particle systems Widget:: - UMG widget functionality Namespace Simplification AS 的函数库,来自于 Cpp 的 blueprint function library classes,然后做了一些名称的简化,以方便使用。 这些都被去头去...
Using SetTimer() on a Function with ParametersIt’s possible to pass parameters into timer functions (delegates). The example is from Action Roguelike’s Projectile Attack. In this case, we bind the function by name instead.FTimerHandle TimerHandle_AttackDelay; FTimerDelegate Delegate; // ...
Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectGlobals.h **/ struct COREUOBJECT_API FCoreUObjectDelegates { /** Sent at the very beginning of LoadMap */ DECLARE_MULTICAST_DELEGATE_OneParam(FPreLoadMapDelegate, const FString& /* MapName */); static FPreLoadMapDelegate PreLoadMap; ...
代理(Delegate)的声明方法和函数声明一样,但是它没有使用关键字function,而是使用关键字delegate。 delegate Foo(); 这个类现在有一个名称为Foo()的代理。 代理参数 和函数一样,代理可以具有参数。当把函数和代理结合使用时,函数也必须包含和代理一样的参数,请考虑以下情况: ...
Unreal Engine 4 Console Variables and Commands 或点击编辑器菜单中“Help” -- “Console Variables”来生成Saved/ConsoleHelp.html 如果只是想打印Console Variables and Commands的Name,可使用DumpConsoleCommands命令来打印(输出到日志中) All (3807) Renderer (1394) Sound (34) Timer (18) RHI (36) Network...
Developer Documentation Unreal Engine Unreal Engine 5.3 Documentation Unreal Engine C++ API Reference Functions Functions Alphabetical list of all functions A AbsHelper::Abs AcquireGeometryCacheFromObjectGuid ActivitySummaryUtil::DebugPrintExportedObject ActivitySummaryUtil::DebugPrintExportedObjects ActivitySummaryUt...
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ProfilerPropertyprop=newProfilerProperty();prop.SetRoot(frame,HierarchyFrameDataView.columnName,(int)ProfilerViewType.Hierarchy);prop.onlyShowGPUSamples=false;StringBuildersb=newStringBuilder();sb.AppendFormat("depth:{0}\tfps:{1}\tcpu time:{2}\tgpu time:{3} \ttriangles:{4} \tbatches:{5}",...