TSets can now be used as a UPROPERTY for the purposes of automatic serialization, garbage collection, ini settings, and editing via the details panel (limited to entering as a string (i.e. "(1,2,3)")). Similar to TMap, TSet properties do not yet work as replicated members, nor can ...
UE-72314 Unable to save Blueprint Function Library if it references a string table entry Fixed!UE-72205 Creating a new material instance and exposing lightmass settings causes crash Fixed!UE-72853 Sequential Level Loading in Python causes Crash Fixed!UE-71865 UMG Slider continues to move beyond th...
Bugfix: Fixed missing END_OPTIMIZATION macro to SOutputLog. Bugfix: Fixed issue preventing generation of JSON for nested structs in DataTable rows. Bugfix: Reverted the change to the Merge Actor tool where you could not merge a single mesh. This is needed if you want to have a single Ac...
AddKnownMissingPackage ( FName PackageName ) Register that a package is now known missing and that it should silence future warnings/issues void BuildPathName ( FString& OutPathName, FPackageIndex ExportIndex ) Builds a string containing the full path for a resource in the export table. void...
bp.PinValidityCheck.bDisplayMissingBoundComponentWarningCVar controls pin validity warning which will throw when a bound event has no matching component bp.VerboseStatsCreate additional stats for Blueprint execution. BRUSHSorry: Exec commands have no help ...
Fixed!UE-60550 Crash when using Find in Blueprints with String Table references Fixed!UE-60642 Modifying Curve Atlas Texture Size changes the curve index used by Material Instances Fixed!UE-59168 Capturing a particle system’s current attributes can be a little awkward and confusing ...
__VTableCtorCaller ( FVTableHelper& Helper ) void AddNamesToPrimaryList () Adds the Names in this enum to the primary AllEnumNames list bool ContainsExistingMax () Tests if the enum contains a MAX value bool FindAuthoredNameStringByValue ( FString& Out, int64 InValue ) Looks for a...
After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will b…
Static Vector Field VF_ String Table ST_ Substance Graph Instance SGI_ Substance Instance Factory SIF_ Touch Interface Setup TI_ Vector Curve Curve_ _Vector 1.2.8 Paper 2DAsset TypePrefixSuffixNotes Paper Flipbook PFB_ Sprite SPR_ Sprite Atlas Group SPRG_ Tile Map TM_ Tile Set ...
add a context menu entry to make it locally writable add a menu entry to unlock a file add a setting to pass the --update option to "check-in" add a "clean directory" Solve a merge conflict on a blueprint (see Known issues below) ...