在使用 String Table 时,CSV 文件是关键的数据来源,必须确保它在项目打包时被正确包含。默认情况下,Unreal Engine 不会自动将非资产文件(如 CSV 文件)打包到游戏中。 在 项目设置(Project Setting)- 打包(Packaging)-Additional Non-Asset Directories to Package 下,点击 + 按钮,添加存放 CSV 文件的目录,例如:Co...
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Attempts to create a text instance from a string table ID and key. Note: This exists to allow programmatic look-up of a string table entry from dynamic content - you should favor setting your string table reference on a text property or pin wherever possible as it is significantly more ...
AddNestedTable AddNoColor AddOnlineVersion AddOrRemoveColumns AddPageGuides AddParameter AddParentNode AddPhone AddProperty AddQuery AddReference AddRelationship AddRemoteServer AddressEditor AddRightFrame AddRow AddRulerHorizontal AddRulerVertical AddScreen AddSnippet AddState AddStateGroup AddStyleRule A...
.NET automatically performs string interning for all string literals. This is done by means of an intern pool – a special table that stores references to all unique strings. But why aren’t the strings in our example interned? The thing is that only explicitly declared string literals are i...
2019-12-02 01:08 − UE4中的delegate(委托)常用于解耦不同对象之间的关联:委托的触发者不与监听者有直接关联,两者通过委托对象间接地建立联系监听者通过将响应函数绑定到委托上,使得委托触发时立即收到通知,并进行相关逻辑处理 委托,又称代理,本质是一个特殊类的对象,它内部可以储存(一个或多个)函数指... ...
unreal.TemplateStringclass unreal.TemplateString(template: str = '') Bases: StructBase Structure for templated strings that are displayed in the editor with a allowed args. C++ Source: Module: CoreUObject File: NoExportTypes.h Editor Properties: (see get_editor_property/set_editor_property) ...
class unreal.StringAnimationAttribute(value: str = '') Bases: StructBase Attribute type supporting the legacy TVariant<FString> attributes C++ Source: Module: Engine File: BuiltInAttributeTypes.h Editor Properties: (see get_editor_property/set_editor_property) value (str): [Read-Write] property...
classunreal.StringAssetReference(path_string:str='')¶ Bases:SoftObjectPath deprecated: ‘StringAssetReference’ was renamed to ‘SoftObjectPath’. Table of Contents unreal.StringAssetReference StringAssetReference Previous topic unreal.StringAnimationAttribute ...
classunreal.RigUnit_StringFind(value:str='',search:str='',found:bool=False,index:int=0)¶ Bases:RigVMFunction_StringFind deprecated: ‘RigUnit_StringFind’ was renamed to ‘RigVMFunction_StringFind’. Table of Contents unreal.RigUnit_StringFind ...