一、材质参数集MaterialParameterCollection MaterialParameterCollection材质参数集包含Scalar Parameters和Vector Parameters,应用时也需对应相应的蓝图函数。Set Scalar Parameter Value和Set Vector Parameter Value,这两个函数没有目标节点Target,所以当运行时修改材质参数集的参数时,任何应用该材质参数集参数的材质都会被修改。
parameter_group_data(Array[ParameterGroupData]): [Read-Write] deprecated: GetEditorOnlyData().ParameterGroupData phys_material(PhysicalMaterial): [Read-Write] Physical material to use for this graphics material. Used for sounds, effects etc. phys_material_mask(PhysicalMaterialMask): [Read-Write] Ph...
Category="MaterialImage")voidSetMaterialParameterValue(constFName&ParameterName,constfloatParameterValue);UFUNCTION(BlueprintCallable,Category="MaterialImage")voidSetMaterialColor(constFString&Key,constFLinearColor&Color)const;virtualvoidSynchronizeProperties()override;protected:virtualTSharedRef<S...
Module: Engine File: MaterialExpressionCollectionParameter.hEditor Properties: (see get_editor_property/set_editor_property)collection (MaterialParameterCollection): [Read-Write] The Parameter Collection to use. desc (str): [Read-Write] A description that level designers can add (shows in the ...
VectorParameter(V):矢量参数 Texture Sample (T):添加贴图(贴图采样) Desaturation:去色 Panner(P):图像的平行移动 Rotator:图像的旋转移动 TexCoord (U):UV通道节点,UV缩放 Constant / Vector (1234):常量数字或多维向量 Add (Add):加法 Subtract (Sub):减法 ...
Bugfix: Crash when selecting a vector and a scalar parameter in the Material Editor at the same time. Bugfix: A group of material nodes containing a MaterialFunctionCall node would lose their connections when copy+pasted. Bugfix: Changing a texture's Texture Group was not causing any depe...
在Sequencer 编辑器中,点击Add按钮并选择Material Parameter Collection Track,然后再选择Sample_MPC。 点击Parameter按钮并添加DissolveValue和ColorValue参数。 将时间条标记前移至50,然后为DissolveValue添加一个键(设为0),ColorValue的Blue设为1.0。 将上个步骤的键复制粘贴到时间条上的100处,然后在15...
meshInfo->mTexCoordArray, vertexColors, tangents, true); if (materialTemp != nullptr) { UMaterialInstanceDynamic* dynamicMaterial = UMaterialInstanceDynamic::Create(materialTemp, this); dynamicMaterial->SetTextureParameterValue("PagedLodTex", texture); ...
Material Parameter Collection First, create a Material Parameter Collection (MPC). These assets store scalar and vector parameters that can be referenced by any material in the game, and can be used to modify those materials during play to allow for dynamic effects. ...
关于“ScalarParameter”节点 创建材质实例 关于材质实例编辑器 设置参数组 5-3. 使用参数进行的编程 关于材质参数集 材质参数集编辑器 使用材质参数集 Multiply显示发生错误! 在关卡蓝图中操作材质 准备其他节点 创建材质函数 创建返回实数0~1的函数 为my_material添加材质函数 ...