给Adobe装红巨星调色套装 Red Giant Magic Bullet Suite 后,UE所有工程无法打开,弹出missing modules,缺失MagicBulletLooks plugin问题,甚至记事本编辑UE工程查看plugin依赖也没有此相关代码 问题在于RG会自动支持UE,解决方法为:在当前版本虚幻引擎里,手动删除\Engine\Plugins\Marketplace里面的MagicBulletLooks文件夹 Live ...
A Nanite-enabled mesh can be used with the following Component types:Static Mesh Instanced Static Mesh Hierarchical Instanced Static Mesh Geometry CollectionNanite is currently limited to rigid meshes, which represent greater than 90% of the geometry in any typical scene. Nanite supports dynamic ...
UStaticMesh 中存储有静态网格渲染数据 FStaticMeshRenderData ,FStaticMeshRenderData 包含 LOD 数据 FStaticMeshLODResources 以及顶点处理工程 FStaticMeshVertexFactories ,FStaticMeshLODResources 中包括顶点数据 FStaticMeshVertexBuffers 以及 LOD 部件 FStaticMeshSection ,FStaticMeshVertexBuffers 中包含顶点数据 F...
对于不封闭的mesh而言,如果不做处理,就会导致穿过mesh面片进入到另一边,SDF的数值就为负,跟预期不符;UE则是在SDF的生成过程中,当出现这种情况时,就会在达到4个voxel的位置插入一个virtual plane将这个mesh做成封闭的,虽然不是最佳方案,会导致光栅化(硬件trace)跟SDF trace结果存在差异,但是总好过完全不处理。。。
Added pre-built binaries for Unreal Engine 5 on macOS and iOS. Fixes 🔧 Fixed a bug that could cause a crash after applying a non-UMaterialInstanceDynamic material to a tileset. Fixed a bug introduced in v1.13.0 that could lead to incorrect axis-aligned bounding boxes. Gave initial val...
Niagara是Unreal Engine提供的一个几乎无所不能的粒子系统,网上有非常多关于如何使用它来制作某些效果的优质教程,但Niagara的使用管理和性能优化往往会被特效制作人员给忽视。 由于笔者长期以来惨遭蹂躏,因此本节会对相关内容做一些补充,希望小伙伴在了解之后可以尽可能避免此类问题的发生=.=。
Instanced Static Meshes used when you paint Foliage into your level automatically use the Lightmap resolution of the Static Mesh that it’s referencing. When you have hundreds (or even thousands) of these painted into your level, that resolution can be too high for the system to handle. It...
Generate voxel asset based instanced static mesh component and auto generate cube mesh and material to use to call per palette. Can use middle size building blocks or rideable terrain on the world. If no need to access to Voxel Actor. Can remove runtime module from uplugin and packaging wi...
Bugfix: "Use as Occluder" checkbox now functions correctly for Hierarchical Instanced Static Mesh Components. Bugfix: Fixed procedural mesh components not drawing on certain platforms due to the Max Vertex Index not getting set correctly.
I seam to have a problem with this plugin in Unreal Engine 5. I use blueprints to change parameter of substances. Every time I would change a parameter of a substance graph instance in the packaged project, it crashes and writes: “The [project name] Game has crashed and wil...