voidAsqxgameCharacter::ZoomOut() { if(CameraBoom->TargetArmLength <= ZoomConfig.MaxCameraLen) { CameraBoom->TargetArmLength = ZoomConfig.ZoomStepLen; } else { CameraBoom->TargetArmLength = ZoomConfig.MaxCameraLen; } } ZoomIn和ZoomOut方法实现很简单,就不解释了。 编译代码,并在Character蓝图中...
void AsqxgameCharacter::ZoomIn() { if (CameraBoom->TargetArmLength >= ZoomConfig.MinCameraLen) { CameraBoom->TargetArmLength -= ZoomConfig.ZoomStepLen; } else { CameraBoom->TargetArmLength = ZoomConfig.MinCameraLen; } } void AsqxgameCharacter::ZoomOut() { if (CameraBoom->TargetArmLength...
The Zoom Meeting SDK for Unreal Engine lets you combine Zoom’s meeting and webinar functionality with Epic’s Unreal Engine to create games, industrial applications, or live experiences that leverage powerful 3D rendering and interaction capabilities. Extend Zoom functionality into Unreal’s C++ and ...
unreal.FocalLengthZoomPoint unreal.FocusEvent unreal.FoliageDensityFalloff unreal.FoliageTypeObject unreal.FoliageVertexColorChannelMask unreal.FollicleMaskOptions unreal.FontCharacter unreal.FontImportOptionsData unreal.FontOutlineSettings unreal.FontParameterValue unreal.FontRenderInfo unreal.ForceFeedbackAttenuation...
Visualizing your information in 3D makes it easier to intuitively understand and experience geographic information.ArcGIS Maps SDK forUnreal Enginecurrently supports 3D object scene layers, integrated mesh scene layers, and building scene layers.
The components of Unreal Engine 4(虚幻引擎 4 的组件)(26) 1. The sound engine(声音引擎)(26) 2. The physics engine(物理引擎)(27) 3. The graphics engine(图形引擎)(27) 4. Input and the Gameplay framework(输入和游戏框架)(27) 5. Light and shadow(光与阴影)(28) 6. Post-process ...
void ZoomIn(); void ZoomOut(); 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. }; cpp文 件 #include “PawnWithCamera.h” #include “HowTo_PlayerCamera.h” // Sets default values APawnWithCamera::APawnWithCamera() ...
This release brings hundreds of updates for Unreal Engine 4, including 92 improvements submitted by the community of Unreal Engine developers on GitHub! Thanks to all of these contributors to Unreal Engine 4.11: Anton Olkhovik (Sektor), Alessandro Osima (AlessandroOsima), Alex Widener, Alexandru...
Object Mode The SpaceMouse cap represents the model (object) on your screen. The model mirrors all movements of the cap. Example: Push the SpaceMouse cap right, the model moves to the right. Twist the cap to the right and your model rotates in place to the right. Lift the cap up/down...
UGraphEditorSettings Variables