voidAsqxgameCharacter::ZoomOut() { if(CameraBoom->TargetArmLength <= ZoomConfig.MaxCameraLen) { CameraBoom->TargetArmLength = ZoomConfig.ZoomStepLen; } else { CameraBoom->TargetArmLength = ZoomConfig.MaxCameraLen; } } ZoomIn和ZoomOut方法实现很简单,就不解释了。 编译代码,并在Character蓝图中...
void AsqxgameCharacter::ZoomIn() { if (CameraBoom->TargetArmLength >= ZoomConfig.MinCameraLen) { CameraBoom->TargetArmLength -= ZoomConfig.ZoomStepLen; } else { CameraBoom->TargetArmLength = ZoomConfig.MinCameraLen; } } void AsqxgameCharacter::ZoomOut() { if (CameraBoom->TargetArmLength...
2.2 制作瞄准镜 在事件图表中靠近Mouse input节点组的附近空白处创建Zoom view注释和输入动作Zoom(InputAction Zoom)触发器节点。 我们希望修改FirstPersonCamera组件中的FOV(field of view视野)值,所以我们到组件面板,找到FirstPersonCamera将它拖入事件图表中。从该节点创建Set Field Of View(变量)节点并选择。 减小视...
Simple Strategy Camera Float Curve Animation for UE4 Unreal Engine 4 10:16 Simple Strategy Camera Project Setup for UE4 Unreal Engine 4 08:07 Simple Strategy Camera Rotation Bound Clamping for UE4 Unreal Engine 4 06:56 Simple Strategy Camera Zoom and Rotate for UE4 Unreal Engine 4 08:59...
Quick camera zoom while maintaining intuitive model control Efficient radial menu command access On-screen display of commonly used commands for efficient workflow organization Direct non-macro command access for more flexible workflows. Learn more about CadMouse ...
// 计算选项的测试值(结合角度偏移值和zoom值,以及它们各自设定的权值) private static float calcChooseTest(CameraController config, float angle_offset, float viewport_z_offset) { var choose_test = float.MaxValue; if (360 > angle_offset)
在事件图表中靠近Mouse input节点组的空白区域单击鼠标右键,搜索输入动作Zoom(InputAction Zoom)触发器节点并添加。我们希望修改FirstPerson- Camera组件中的FOV值,于是到组件面板中找到FirstPersonCamera并将它拖入事件图表中。 从FirstPersonCamera节点的输出引脚拖出引线,搜索Set Field Of View(变量)节点并选择。减小视野...
焦值和非焦值用来在三个方面修改声音:距离缩放,体积缩放,和优先级缩放。距离缩放用来创建一个 boom-mic 或 zoom-mic 的效果,通过控制声音在焦内和焦外的距离来缩放来获得效果。体积缩放可以基于可见性为声音添加另一个衰减效果。优先级缩放是用来减少(或强化)声音相干性的优先级。
classHOWTO_PLAYERCAMERA_APIAPawnWithCamera :publicAPawn { GENERATED_BODY() public: // 为Pawn的属性设置默认值 APawnWithCamera(); protected: // 游戏开始时或对象生成时调用 virtualvoidBeginPlay()override; public: // 每帧调用 virtualvoidTick(floatDeltaSeconds )override; ...
Zoom by scrolling your mouse wheel. 编辑主窗口:此部分包含控件的可视显示。通过按住鼠标右键并拖动来平移,通过鼠标滚轮来进行缩放。 Details: Any widget you select will have its properties displayed here 详细信息:你选择的任何控件属性都将在这里显示。 Palette: A list of all the widgets you can use. ...