Manually rotate environment (hold K key) and directional light (hold L key) Automatically rotate lighting rig (directional light and environment) Easily hide the floor (O key) and environment (I key) New: Mesh DecalsThe new Mesh Decals feature lets you efficiently splat materials on top of...
Setup the Skylight and Build the Lighting 05:32 3.3Tone mapping and the Post Process Volume 04:17 4.1Creating a Skydome 10:22 4.2Making the sky rotate_01 09:40 4.3How to use a HDRI with the Skylight 02:34 4.4How to Create Soft Sun Shadows 05:13 4.5How to create a ...
MinDrawDistance 可能用于剔除近距离的半透明表面,这些表面会导致大量的过度绘制,但并不一定对场景贡献很多(例如,当靠近摄像机时,材质可能会淡出,这仍然需要评估像素)。 Example: Light Cones 示例:光锥 Vis: Shader Complexity 可视化:着色器复杂度 Pixel Overdraw 像素超绘 DistanceCullFade 距离裁剪渐变 Blends 0-1...
最基础spotlight与plane链接之后同时想到了plane的贴图也是可以用来做调整以达到最好效果的,需要调整的参数有transform,rotate,scale等,另外还有特别重要的通过power节点去控制alpha的对比以产生透贴半径放大缩小的效果(scale为贴图整体放大,power是控制贴图中每一个点的大小如图) (power=1) (power=0.5) 在此基础上考虑...
This is a test scene using the Single Rotation axis imposters. Here the material was set to randomly rotate the position of the 'flipbook' by using worldposition, giving each a unique rotation. Render a Per Object Shadow Depth TextureThis mode bakes a depth map from a specified light view...
11 -Making The AI Rotate Towards The Player When It's Attacking 07:20 12 -AI Damage Calculator 03:33 13 -AI Behavior 11:41 1 -Creating An Armour Set System 03:03 2 -Creating Wearable Armour 05:50 3 -Armor Pick Up 04:05 4 -Making The Player Receive Less Damage When They Are Wear...
Enable Combined Translate/Rotate Tool(启用组合的 平移/旋转 工具) 如果启用该项,当使用 空格键 循环切换变换控件时将会在Uniform Scale(非均匀缩放)工具后面包含组合的平移和旋转-Z工具。 Clicking BSP Selects Brush(点击BSP选中画刷) 如果选中该项,点击BSP表面选中画刷,并且按下 Ctrl + Shift + 点击 选中表...
Add some rect lights on the windshield, ceiling, and side windows to bring light inside and resize and rotate the lights as you would like. You can choose to reduce or remove the reflection cast from specific light by searching for “specular” and lowering it in the rect light’s detail...
Rotate an editor polygon. void Scale ( const FVector3f& Scale ) Scale an editor polygon. int32 Split ( const FVector3f& InNormal, const FVector3f& InBase ) Split a poly and keep only the front half. Returns number of vertices, 0 if clipped away. ...
这个部分是处理原地动作的,Rotate in Place是Aim或者第一人称的行为,Turn in Place是第三人称中LookingDirection时扭头过大的行为,这里面处理的时候用了一个计时器和时间对比,实现了扭头过大一段时间才会触发Turn的操作,Dynamic Transition是IK行为后面分析。 注意Do When Starting To Move,清除了Do While Not Moving...