I am running Ubuntu GNOME 16.04 LTS on my computer. Today I thought I'd give Unreal Engine a try and take a break from Blender Game Engine which is not quite as good looking. I waited a long time for the program to install but when I go to run it the program crashes....
UnrealEngine/Engine/Source/Runtime/Core/Private/Internationalization/ICUInternationalization.cpp] [Line: 153] ICU data directory was not discovered: ../../../Engine/Programs/CrashReportClient/Content/Internationalization ../../../Engine/Content/Internationalization 0x00007ff647d646b6 CrashReportClient....
I am running Ubuntu GNOME 16.04 LTS on my computer. Today I thought I'd give Unreal Engine a try and take a break from Blender Game Engine which is not quite as good looking. I waited a long time for the program to install but when I go to run it the program crashes. The splash ...
As a popular game engine in the world, Unreal Engine 4 is still constantly launching new versions. If you have not updated for a long time, the old version of Unreal Engine 4 may have stability problems, which may cause it to crash in severe cases. To do this, you need to check and...
(iOS): LogWindows: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp|file:///D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 314] UATHelper: Packaging (iOS): LogWindows: ...
ReportAssert() [C:\Users\123\Downloads\ue4\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:1616] 0x00007ff85e3ce428 UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [C:\Users\123\Downloads\ue4\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice....
Attempt to open the NewBlueprint asset. A crash will result on load: Ensure condition failed: Lhs.CurrentNum == Lhs.InitialNum [File:D:\dev\UE4\Dev-Framework\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 206] Array has changed during ranged-for iteration! [2019.01.16-16.21...
Unreal Engine (以下简称为 “UE” )的日志系统采用定时写入文件的思想,每隔一段时间(0.2s)会将缓存写入到文件中,当程序崩溃时,日志文件最多丢失崩溃前(0.2s)内产生的信息,其他信息都会被写入;但如果使用缓存慢写入的方式却会丢失缓存中所有信息,缓冲区越大,丢失的信息越多。
Hardware/Software Information CPU: Intel® Xeon(R) Silver 4116 CPU @ 2.10GHz × 24 GPU: NVIDIA Corporation TU102 [TITAN RTX] RAM: 64GB OS: ubuntu 20.04 python: 3.8 aisim version: 1.3.0 Unreal Engine version: 4.24.3-0+++UE4+Release-4.24 Env...
Unreal Engine Crashing Game - Win64_Shipping, kernel32, ntdll Squad crashes multiple times - Kernel32 ntdll Hello. I have been playing the game Squad for a while but recently I have been getting a lot of crashes. At least 1 crash per hour for the last couple of weeks. It has been ex...