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Bugfix: Fixed a crash issue where making changes to components in the Blueprint editor when there is an active component in the component visualizer. Bugfix: Fixed an issue where batching optimization for dragging components onto Blueprints. Adding thousands of static mesh components now takes sec...
Module ComponentVisualizers Header /Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h Include #include "Manipulator.h"Syntaxclass AManipulator : public AActor, public IViewportInteractableInterface Copy full snippetConstructorsTypeNameDescription AManipulator () ...
新建运行时模块DrawGizmoRuntime(名字随意),创建接口DrawGizmoInterface,并提供以下函数定义。(模块创建方式可以参考https://wiki.unrealengine.com/Creating_an_Editor_Module) virtual voidDrawGizmoNative(const FSceneView* View, FViewport* Viewport, FPrimitiveDrawInterface* PDI, bool IsSelected) {} virtual voi...
Fixed Sprite Component visualizers switching to the default “Actor” icon in the Blueprint editor preview during Play in Editor or Simulate in Editor. Fixed renaming Blueprint interface functions, they will now properly rename in implementing Blueprints. ...
// 正确改造:异步加载+回调 void UWeaponComponent::AsyncReload() { StreamableManager.RequestAsyncLoad(TexturePath, [this](){ UTexture2D* NewTexture = Cast<UTexture2D>(...); WeaponMesh->SetTexture(NewTexture); // 自动回到主线程 }); }...
Add various links to Component visualizer.md Sep 12, 2021 Components.md Add missing line breaks to Components.md Oct 4, 2021 Confirmation dialog.md Clear lines with only whitespace May 7, 2021 Console variables.md Add Console variables.md Sep 12, 2021 Console.md Add Console.md Nov 22, 2020...
IProjectManager -> PostEngineInit 3)主循环 ① 更新控制台变量 ② 请求渲染线程更新当前帧率文字 ③ 更新 App::DeltaTime ④ 更新内存分配器状态 ⑤ 请求渲染线程刷新底层绘制资源 ⑥ 等待Slate输入捕获完成 ⑦ 调用 Gengine -> Tick ⑧ if(IsPlayingVedio) WaitVedioEnd ...
VisualStudioDebugging: 文件夹下有一个UE4.natvis文件(.natvis 文件是带 .natvis 扩展名的 .xml 文件),同学们需要把这个文件拷贝到 安装VisualStudio2013的按照目录下,路径为Microsoft Visual Studio 12.0\Common7\Packages\Debugger\Visualizers的文件夹中。 这样同学们就可以再VisualStudio2013中的调试栏的监控里看到...
Extended World Partition Library Set Default Visualizer Loading Range Runtime Extended World Library Get World Gravity Runtime Extended World Library Get World Type Runtime Extended World Library Is Game World Runtime Extended World Library Is Editor World Runtime Extended World Library Is Preview World...