Below is a comparison of the custom lightmap UV that was originally imported with the static mesh. You'll notice that the UV charts have been disproportionately scaled to one another, but it's perfectly accepta
Module DynamicMesh Header /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Sampling/MeshBakerCommon.h Include #include "Sampling/MeshBakerCommon.h"virtual bool HasUVs &40; const void &42; Mesh, const int UVLayer &41; const Copy full snippet...
World aligned texture and world aligned normal nodes in unreal engine materials, and texturing objects without unwrapping them.
Pretty simple. All meshes, regardless how they are to be used, should have valid non-overlapping UVs.4.2 LODs Should Be Set Up CorrectlyThis is a subjective check on a per-project basis, but as a general rule any mesh that can be seen at varying distances should have proper LODs....
Reuse Mesh Lightmap UVsIf enabled, attempts to reuse the lightmap UVs of the source Static Meshes when baking the Material. If disabled, generates a new set of lightmap UVs. Group Identical Meshes for Baking If enabled, bakes identical meshes or mesh instances only once. This results in bet...
Layer support has now been added for both SteamVR and PSVR! It works exactly like it does for the Oculus Rift plugin, using the Stereo Layer component. New: VR Loading Movies The engine now supports loading movies on Oculus, GearVR, SteamVR, and PSVR. These run on the rendering thread,...
2.6.1.c.uplugin descriptors must have a “MarketplaceURL” key present whose value dictates the Epic Games Launcher address at which the engine will download missing plugins if customers try to open projects that depend on them. After the product has been submitted for approval, the “Marketpl...
Nanite is Unreal Engine 5's new virtualized geometry system which uses a new internal mesh format and rendering technology to render pixel scale detail and high object counts. It intelligently does work on only the detail that can be perceived and no more. Procedural Content Generation Framework ...
After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will b…
Thank you to everyone who has guided and supported other developers on the Wiki and various Unreal Engine resources. And extra special thanks to@Erasio,@MonsOlympus,@nickglenndotcom,@FunAndFriendly, and all the individuals who have worked hard to bring together this new, community resource. ...