Added support for Unreal Engine 5.3. There is current a known issue withCesium3DTilesettextures on iOS, so we recommend that you continue to use Unreal Engine 5.2 for the time being if you are deploying to iOS. In addition to the above, this release updatescesium-nativefrom v0.27.1 to v...
It preserves UVs and does not affect occlusion culling.ApproximateThis method is new to Unreal Engine 5 and is similar to the Simplify merge method. The difference is that it can handle much more complex source meshes (for example, Nanite meshes), whereas the Simplify method would fail during...
Unwrapping UVs for lightmaps is time-consuming and one way you can mitigate this is to use Unreal Engine 5's (UE5) auto-generation tool to generate a lightmap UV from your existing texture UVs on import or through the Static Mesh Editor. Caveats and Considerations By default, an auto-...
Pretty simple. All meshes, regardless how they are to be used, should have valid non-overlapping UVs.4.2 LODs Should Be Set Up CorrectlyThis is a subjective check on a per-project basis, but as a general rule any mesh that can be seen at varying distances should have proper LODs....
Unwrapping UVs for lightmapsis time-consuming and one way you can mitigate this is to use Unreal Engine 5's (UE5) auto-generation tool to generate a lightmap UV from your existing texture UVs on import or through theStatic Mesh Editor. ...
UE5’s Model tool, enabling you to create and edit geometry directly within the engine.Mesh and Deform: Learn how to refine your models by adding intricate details and realistic deformations, bringing your creations to life.UVs Tool: Tackle the basics of UV mapping in Unreal Engine, ensuring ...
Unreal Engine Python API Documentation Imported Custom Lightmap UV Re-packed Lightmap with | Min Lightmap Resolution of 256 It is worth noting that the custom lightmap UV focuses more on having coverage for smaller pieces that the player will see more closely. By increasing ...
Layer support has now been added for both SteamVR and PSVR! It works exactly like it does for the Oculus Rift plugin, using the Stereo Layer component. New: VR Loading Movies The engine now supports loading movies on Oculus, GearVR, SteamVR, and PSVR. These run on the rendering thread,...
2.6.1.c.uplugin descriptors must have a “MarketplaceURL” key present whose value dictates the Epic Games Launcher address at which the engine will download missing plugins if customers try to open projects that depend on them. After the product has been submitted for approval, the “Marketpl...
Thank you to everyone who has guided and supported other developers on the Wiki and various Unreal Engine resources. And extra special thanks to@Erasio,@MonsOlympus,@nickglenndotcom,@FunAndFriendly, and all the individuals who have worked hard to bring together this new, community resource. ...