options.static_mesh_import_data.set_editor_property('import_uniform_scale', 1.0) options.static_mesh_import_data.set_editor_property('combine_meshes', True) options.static_mesh_import_data.set_editor_property('generate_lightmap_u_vs', True) options.static_mesh_import_data.set_editor_property('...
可以将多个网格导出为一个FBX文件,也可以单独导出每个网格。Unreal Engine导入器可以将多个网格导入为单独的资源,或者通过在导入时启用Combine Meshes(合并网格)选项将它们合并为单个资源。 在下图中,可以看到已经选择了要导出的碰撞网格和模型。 在导出时应开启Smoothing Groups(平滑组),否则Unreal Engine将在导入时显示...
options.static_mesh_import_data.set_editor_property('combine_meshes', False) options.static_mesh_import_data.set_editor_property('generate_lightmap_u_vs', False) options.static_mesh_import_data.set_editor_property('auto_generate_collision', False) options.static_mesh_import_data.set_editor_prope...
除非在导入时启用 组合网格体(Combine Meshes) 设置,否则导入流程将会将多个 静态网格体 在目标包中分离为多个资源。 虚幻引擎FBX导入管线使用 FBX 2020.2。在导出时使用其他版本可能会导致不兼容。 导入网格体 点击内容浏览器 中的添加/导入(Add/Import) 按钮并选择 导入。在打开的文件浏览器中找到并选中需要...
This addresses very poor performance when vertex painting on spline meshes or static meshes with a large number of vertices, and also addresses an issue of gradual slowdown when left in Paint Mode for a while. Added automatic fixup code on load for brushes that were mirrored (which could ...
Combine Mesh Selections 2 つのメッシュ選択を新しい 1 つのメッシュ選択にまとめます。「選択 A」と「選択 B」の 2 つの入力は同じタイプである必要があります。 Convert Index Array To Mesh Selection インデックス配列からメッシュ選択を作成します。 Convert Index Set To Mesh Selection...
Static Meshes can be exported individually or multiple meshes can be exported to a single FBX file. The import pipeline will separate multiple Static Meshes into multiple assets within the destination package unless specified to combine the meshes by enabling the Combine Meshes setting at the time ...
静态网格物体可以独立地进行导出或者也可以把多个网格物体导出到一个单独的FBX文件中。除非通过在导入时启用Combine Meshes(组合网格物体)设置指定出了组合网格物体,否则导入过程将会把多个静态网格物体划分为目标包中的多个资源。 虚幻4 的 FBX 导入管线采用FBX 2013版本。在导出过程中使用不同的版本可能会导致不兼容 ...
2.3.3 Static Meshes 2.3.3.aProducts advertising modular use of their assets must have meshes whose pivot points are placed for smooth assembly. 2.3.3.bProducts advertising modular use of their assets must have meshes that snap together cleanly on the standard 10cm grid. ...
LISTSTATICMESHES Sorry: Exec commands have no help ListStreamingRenderAssets Sorry: Exec commands have no help ListStreamingTextures Sorry: Exec commands have no help LISTTEXTURES Sorry: Exec commands have no help ListTimers ListTrackedRenderAssets Sorry: Exec commands have no help ...