“生成错误:生成失败与4错误(S) UnityEngine.Debug:LogErrorFormat (string,object[])”时使用Play As...
LogAssertionFormat将格式化断言消息记录到 Unity 控制台。 LogError将错误消息记录到控制台的 Debug.Log 的变体。 LogErrorFormat将格式化错误消息记录到 Unity 控制台。 LogException将来自某个异常的错误消息记录到控制台的 Debug.Log 的变体。 LogFormat将格式化消息记录到 Unity 控制台。
Create a new instance or use defaultDebug.unityLogger. See Also:ILogger,ILogHandler. using UnityEngine; using System.Collections; using System.IO; using System; public class MyLogHandler :ILogHandler{ public void LogFormat(LogTypelogType, UnityEngine.Object context, string format, params object[...
{ Debug.Log(string.Format("第{0}帧---Time.timeScale:{1} Time.deltaTime:{2} Time.time:{3} 系统时间:{4}" , Time.frameCount, Time.timeScale, Time.deltaTime, Time.time, System.DateTime.Now.ToString("HH:mm:ss.ffff"))); } 1 2 3 4 5 6 7 8 9 10 看输出结果: 结果和我们平时看...
Debug.Log(string.Format("第{0}帧---Time.timeScale:{1} Time.deltaTime:{2} Time.time:{3} 系统时间:{4}" , Time.frameCount, Time.timeScale, Time.deltaTime, Time.time, System.DateTime.Now.ToString("HH:mm:ss.ffff"))); } 1 2
0x0000019FC00E6CBB (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000019FC00E613E (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x0000019FC04196BB (Mono JIT Code) UnityEngine.Debug:Assert (bool) ...
publicvoidClearCache(){varcloudAreaTargets=FindObjectsOfType<CloudAreaTargetBehaviour>();foreach(varcloudAreaTargetBehaviourincloudAreaTargets){Debug.LogFormat("Deactivating CloudAreaTargetObserver: {0}",cloudAreaTargetBehaviour.name);cloudAreaTargetBehaviour.enabled=false;}// This method must be called ...
usingZenject;usingUnityEngine;usingSystem.Collections;publicclassTestInstaller:MonoInstaller{publicoverridevoidInstallBindings(){Container.Bind<string>().FromInstance("Hello World!");Container.Bind<Greeter>().AsSingle().NonLazy();}}publicclassGreeter{publicGreeter(stringmessage){Debug.Log(message);}} ...
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs Line: 66) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine....
UnityEngine.Debug:LogException(Exception)Colossal.OdinSerializer.CustomLogger:LogException(Exception)Colossal.OdinSerializer.DebugContext:LogException(Exception)Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(UIObject&, IDataReader)Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader)...