您可以为已知控制器类型和Controller Template创建预定义控制器映射配置,并在运行时或分配兼容的操纵杆时加载映射。控制器的预定义映射是在 Rewired Editor中创建的。如果创建了用户控制分配界面,用户就可以为任何操纵杆或控制器自定义控制器映射。(有关信息,请参阅Creating a Controller Mapping screen)。
tl;dr:Unity (as of at least 4.5.2) has significant problems dealing with two or more Xbox 360 controllers on Windows, where they randomly may not work at all, or have non-functioning triggers, and/or have phantom clones. This is significant because it is the most common controller on t...
0x0055d1de766860 in GetGameControllerMapping(void*) 0x0055d1de760062 in SDLGamepadDeviceDescriptor::SDLGamepadDeviceDescriptor(int) 0x0055d1de75e0a4 in ReportNewSDLController(void*)Note: - From tested gamepads, only Xbox 360 controllers cause Unity Editor to crash...
Button 0 is the "A" button on Xbox 360 controller. Now that we have all the basic input settings handled, we can go back and look at some of those values. the Unity documentation sums them up pretty well. The one I found most important was "Dead" meaning '"deadband value...
Unity的图形引擎使用的是DirectX 12、Vulkan和自有的APIs(Wii),可以支持Bump Mapping、Reflection Mapping、Parallax Mapping、Screen Space Ambient Occlusion、动态阴影所使用的Shadow Map技术与Render-to-Texutre和全屏Post Processing效果。 资源导入 项目中的资源会被自动导入,并根据资源的改动自动更新。虽然很多主流的...
在Unity 3D中,要同时暂停音频源和动画,可以通过以下步骤实现: 1. 获取音频源组件和动画组件:在Unity编辑器中,选中包含音频源和动画的游戏对象,然后在Inspector面板中找到对应的组...
Controller JoyconLib - Joy-Con library UnityRawInput - Windows Raw Input wrapper Unity-XboxCtrlrInput - Xbox 360 controller library InputBinder - Easily bind input events to methods Joystick MovableJoystick - Movable Joystick Simple_Joystick_Unity - A simple joystick UniJoystick - It is a powerfu...
public staticVector2BeginScrollView(Rectposition,Vector2scrollPosition,RectviewRect,GUIStylehorizontalScrollbar,GUIStyleverticalScrollbar); public staticVector2BeginScrollView(Rectposition,Vector2scrollPosition,RectviewRect, boolalwaysShowHorizontal, boolalwaysShowVertical,GUIStylehorizontalScrollbar,GUIStyleverticalScroll...
Base class to derive custom material property drawers from.Use this to create custom UI drawers for your material properties, without having to write custom MaterialEditor classes. This is similar to how PropertyDrawer enables custom UI without writing custom inspectors.In shader code, C#-like attrib...
Documentation The GamepadInfo structure is used to specify which controller you are interested in, with an index (0 = all controllers, 1-4 = specific controller) and a type that is used to find the correct mapping. Languages C#100.0%