I finally got around to setting up my SonyPlayStation 4Pro and I find theDualShock 4 (DS4)interesting as an alternate controller so I plugged it via USB cable to my Windows 10 workstation to check out the button and stick mapping in Unity. As expected I get yet another set of ...
In Zenject, dependency mapping is done by adding bindings to something called a container. The container should then 'know' how to create all the object instances in your application, by recursively resolving all dependencies for a given object. When the container is asked to construct an instanc...
Unity的图形引擎使用的是DirectX 12、Vulkan和自有的APIs(Wii),可以支持Bump Mapping、Reflection Mapping、Parallax Mapping、Screen Space Ambient Occlusion、动态阴影所使用的Shadow Map技术与Render-to-Texutre和全屏Post Processing效果。 资源导入 项目中的资源会被自动导入,并根据资源的改动自动更新。虽然很多主流的...
In Zenject, dependency mapping is done by adding bindings to something called a container. The container should then 'know' how to create all the object instances in your application, by recursively resolving all dependencies for a given object....
可以支持Bump Mapping、Reflection Mapping、Parallax Mapping、Screen Space Ambient Occlusion、动态阴影所使用的Shadow Map技术与Render-to-texutre和全屏 Post Processing 效果。 资源导入 项目中的资源会被自动导入,并根据资源的改动自动更新。虽然很多主流的三维建模软件为Unity所支持,不过对于3ds Max、Maya、Blender、...
I am an Android & Unity Freelancer. I have been developing mobile apps for 20+ years for people all over the world. Here I showcase my favourites.
可以支持Bump Mapping、Reflection Mapping、Parallax Mapping、Screen Space Ambient Occlusion、动态阴影所使用的Shadow Map技术与Render-to-texutre和全屏 Post Processing 效果。 资源导入 项目中的资源会被自动导入,并根据资源的改动自动更新。虽然很多主流的三维建模软件为Unity所支持,不过对于3ds Max、Maya、Blender、...
A pre-defined bone-mapping. Used for matching bones from FBX files to the Avatar.More info Humanoid animation: An animation using humanoid skeletons. Humanoid models generally have the same basic structure, representing the major articulate parts of the body, head and limbs. This makes it easy ...
In Zenject, dependency mapping is done by adding bindings to something called a container. The container should then 'know' how to create all the object instances in your application, by recursively resolving all dependencies for a given object. ...
In Zenject, dependency mapping is done by adding bindings to something called a container. The container should then 'know' how to create all the object instances in your application, by recursively resolving all dependencies for a given object....