In Zenject, dependency mapping is done by adding bindings to something called a container. The container should then 'know' how to create all the object instances in your application, by recursively resolving all dependencies for a given object. When the container is asked to construct an instanc...
需要一定的专业基础才能玩转,但是通过调整Tonemapping(色调映射)的mod可以快速实现一些效果。Deferred Fog 延时雾效:雾是根据与相机的距离将颜色叠加到对象上的效果。这用于模拟室外环境中的雾或雾,并且通常还用于在摄像机的远剪裁平面向前移动以提高性能时隐藏对象的剪裁。Depth of Field 景深:常用特效之一,模拟相机...
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
The process of mapping real-world surfaces into the virtual world. More info 镜面反射颜色 (specular color)*: 镜面高光的颜色。 镜面高光 (specular highlight): 受到光照时,照亮的对象表面出现的亮点。 精灵(Sprite)*: 一种2D 图形对象。如果习惯于在 3D 空间中工作,精灵本质上只是标准纹理,但可通过一些...
ps4PrivacyGuardImagePath: ps4ExtraSceSysFile: ps4NPtitleDatPath: ps4RemotePlayKeyAssignment: -1 ps4RemotePlayKeyMappingDir: @@ -516,6 +542,8 @@ PlayerSettings: ps4disableAutoHideSplash: 0 ps4videoRecordingFeaturesUsed: 0 ps4contentSearchFeaturesUsed: 0 ps4CompatibilityPS5: 0...
Unity的图形引擎使用的是DirectX 12、Vulkan和自有的APIs(Wii),可以支持Bump Mapping、Reflection Mapping、Parallax Mapping、Screen Space Ambient Occlusion、动态阴影所使用的Shadow Map技术与Render-to-Texutre和全屏Post Processing效果。 资源导入 项目中的资源会被自动导入,并根据资源的改动自动更新。虽然很多主流的...
Rewired also supports PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X, Switch, Stadia, PSM, WebGL, NVidia Shield, and other Android-based consoles. Supported Controllers Rewired supports virtually any USB or Bluetooth controller via user mapping, and provides extended support for many ...
I was the developer of this app which supports up to 15 different mapping systems. Navigate to UK Addresses by entering a postcode and choosing a property. Works with Google Maps. This app aims to take you to the actual property and not just the Postcode as with every other Satellite Navig...
SpatialMappingRenderer Icon WorldAnchor Icon UssScript Icon UxmlScript Icon VerticalLayoutGroup Icon VideoEffect Icon AnchorBehaviour Icon AnchorInputListenerBehaviour Icon CloudRecoBehaviour Icon ContentPositioningBehaviour Icon CylinderTargetBehaviour Icon d_AnchorBehaviour Icon d_AnchorInputListenerBehaviour Icon ...
代码放到Editor文件夹即可 #ifUNITY_EDITORusingUnityEngine;usingUnityEditor;usingSystem.Collections.Generic;usingSystem.Linq;publicclassEditorIcons:EditorWindow{[MenuItem("Tools/Editor Icons %e",priority=-1001)]publicstaticvoidEditorIconsOpen(){varw=CreateWindow<EditorIcons>("Editor Icons");w.ShowUtility(...