4.4.4. Recommendations In many cases, it is preferable to load as many needed Objects as possible before players enter performance-critical areas of an application, such as the main game level or world. This is particularly critical on mobile platforms, where access to local storage is slow an...
ScreenPointToWorldPointInRectangle Transform a screen space point to a position in world space that is on the plane of the given RectTransform. Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d...
Encapsulation: Encapsulation refers to the bundling of data (attributes or properties) and methods (functions or procedures) that operate on the data into a single unit, called a class. This allows data to be hidden from the outside world and accessed only through well-defined interfaces. Encaps...
In font atlases, this information looks like grayscale gradients that run from the middle of each glyph to a point past its edge. The gradient’s mid-point corresponds to the edge of the glyph.The images below show bitmap and SDF font assets and the rendered text they produce. The bit...
This can be very useful for adding commonly used functionality that is frequently needed to be accessible directly from the editor UI. In this lesson I’ll show how new menu items in the Unity editor are created and try to provide real-world example usages to every described topic. Adding ...
Attempts have been made to fix an issue where Odin's new Unity Object Field drawer, introduced in version 3.3, sometimes rendered its content in the wrong positions. Fixed an issue where the AssetReferenceDrawer would not properly mark changes as dirty; it now correctly marks them. Fixed an ...
Along the way, you’ll see awesome projects, meet your peers, and maybe even find someone to help your project or team. Events Around the world, the Unity community gathers to share what we’ve learned, what we’re working on, and how you can take your projects further using Unity. ...
However, as the handle values are in world space we need to convert them back into the line's local space with the InverseTransformPoint method. Also, we only need to do this when a point has changed. We can use EditorGUI.BeginChangeCheck and EditorGUI.EndChangeCheck for this. The ...
Discover how HR Wallingford, the world leader in simulating vessel navigation, upgraded their simulation training using Unity.
/// /// Collects all NavMesh sources in the world. This should be called once, and only once, in the Start method of another MonoBehavior./// publicvoidCollectNavMeshSources() This method collects all NavMesh sources in the world. This should be called once, in the Start method of ...