实时渲染:Tomas Akenine-Möller / Eric Haines / Naty Hoffman 《Real-Time Rendering》 批处理:M Wloka 《Batch, Batch, Batch: What does it really mean?》 仅用来学习交流,如有侵权,请联系我修改删除。 请支持原著冯乐乐《UnityShader入门精要》。
Chapters one and two are concerned with the first question: what does it mean to say that consciousness is unified? I develop a conception of the unity of consciousness that is both substantive and plausible. I call this conception the "unity thesis". Roughly, the unity thesis says that any...
If code needs to run frequently and cannot be triggered by an event, that doesn't mean it needs to run every frame. In these cases, we can choose to run code every [x] frames. In this example code an expensive function runs once per frame. void Update() { ExampleExpensiveFunction()...
而Unity Shader就是我们编写Shader的地方,Unity Shader是一个ShaderLab文件,以.shader结尾。Unity Shader能让我们在一个文件中控制渲染流水线的多个阶段,这是传统Shader做不到的地方。 知识点10:扩展阅读1 [扩展阅读部分会Mark一下,关于扩展阅读的内容另开专栏] Batch, Batch, Batch: What does it really mean? Re...
Inspector:This window is found on the furthest right of the UI. The Inspector will let you view and edit the properties of a selected GameObject. That could mean changing the size (scale) or position (transform), or it could mean adding “components” such as C# script or colliders. ...
The warnings do not necessarily mean your animation has not imported or doesn’t work. It may just mean that the imported animation looks slightly different from the source animation.To see more information, expand the Import Messages section:Animation...
What does this mean in practice? Think carefully about the perspectives that you are adding as a creator and consider whether the particular story that you want to explore is yours to tell, especially if you are writing outside of your lived experience. As with other areas of design and dev...
The compilation order is such that runtime code is compiled before editor code, so that your editor classes can safely refer to runtime components (otherwise it’d be difficult to edit them) – but it does mean that your runtime components can’t reference any of your editor code. ...
What does this mean for my Unity License and ToS? This project installs Unity into a prebuilt container image. Your UNITY_USERNAME and UNITY_PASSWORD are used to activate a license per-codespace, under your account. This implies that you must adhere to Unity's license policies. Using this...
Thanks for the response Stewart! Supporting this does sound challenging. “re-enabling the platform targeting for each unloaded DLL should (assuming a new Unity release has new problems) resolve the issue.” What does this mean, and how do i do it?