本来是好好的,我只是想修改一下UnityProgress.js这个脚本来改一下加载webGl的时候的Unity元素为自定义,或者起码不显示吧。 function UnityProgress(unityInstance, progress) { if (!unityInstance.Module) return; if (!unityInstance.logo) { unityInstance.
I've placed my unity files inside a webgl/ folder in my public directory, I reference them as such: When I run it I get an error about 'Unexpected token <', Uncaught SyntaxError: Unexpected token < Unity.js:88 Uncaught (in promise) Refer...
[fix] Fixes the bug where MethodBase.GetCurrentMethod does not return the correct result. A new instinct instruction MethodBaseGetCurrentMethod is added. [fix] Fixes the bug where loading pdb on platforms like WebGL still does not display stack code line numbers. [fix] Fixes the bug where, afte...
Fi-Ware Cosmos: Name node is in safe mode I am trying to delete a folder in my Cosmos account, but I get the SafeModeException: # hadoop fs -rmr /home/<user>/input rmr: org.apache.hadoop.hdfs.server.namenode.SafeModeException: Cannot de......
This is useful on WebGL where automatic save on quit is not supported. SavedVariables SbyteInspector ScalarAbsolute Returns the positive version of a scalar. ScalarAverage Returns the average of two or more scalars. ScalarDivide Returns the quotient of two scalars. ScalarExponentiate Returns the ...
The MST client side runs on platforms such as Windows, Linux, MacOS, Android, iOS, and WebGL. The server part is supported by Windows, Linux, and Android platforms. Extending the functionality according to your needs Not all of the features we can provide you with are described here. There...
Mod: Pan/Zoom is no longer serialized as part of the graph json. Mod: Prefab Assets with Bound Graphs can now only be edited in the Unity Prefab Stage Editor. Mod: Removed serialization cycle references by default (now only possible with [fsSerializeAsReference]. Mod: Everything is in an...
Supported platforms Windows (PC) Mac Linux Standalone WebGL Android iOS Supported OS Windows (PC) Mac Linux Standalone WebGL Android iOS Link to documentation https://gambitegy.github.io/autobattleframeworkweb/ Licenses Asset uses UnityPathFinding2D under MIT license; see Third-Party Notices.txt ...
[fix] Fixes the bug where MethodBase.GetCurrentMethod does not return the correct result. A new instinct instruction MethodBaseGetCurrentMethod is added. [fix] Fixes the bug where loading pdb on platforms like WebGL still does not display stack code line numbers. [fix] Fixes the bug where, afte...
把带logo的段落删掉,结果打开就报这错误。 把原始版本放上,也不行,通过链接访问的所有的webgl都报这个错了。重启电脑,也不行 猜想也许是跟MIME有关,把.unity3d 与.unityweb加入到MIME中,报重复错误,只能删掉,又把MIME服务、所有有关服务都重启然后就自己好了...