需与Block名字一致")]publicstring npcName;privateFlowchart flowchart;privatebool canSay;voidStart(){flowchart=GameObject.Find("Flowchart").GetComponent<Flowchart>();}privatevoidUpdate(){//鼠标按下左键触发对话方法if(Input.GetMouseButtonDown(0)){Say();}}voidSay(){if(canSay){if(flowchart.HasBlock(np...
public IEnumerator Start () { CreateMaterial (); while (true) { // Wait until all rendering + UI is done. yield return newWaitForEndOfFrame(); // Draw a quad that shows alpha channel.GL.PushMatrix();GL.LoadOrtho(); mat.SetPass (0);GL.Begin(GL.QUADS);GL.Vertex3(0, 0, 0);GL....
int length = 7; for (int i = 0; i < length; i++) { //此时有按键按下去,但是没有接受到值? if (Input.GetMouseButton(i)) CurrentKeyCode = KeyCode.Mouse0 + i; } } LabelKey.text = CurrentKeyCode.ToString(); //改键结束; Cancel(); } else { LabelKey.text = WaitInputString; }...
private int hp = 100; // Use this for initialization void Start () { InvokeRepeating("MonsterUnderAttack", 1, 1); } // Update is called once per frame void Update () { if (Input.GetMouseButton(0)) { CancelInvoke(); Debug.Log("你取消了进攻"); } } void MonsterUnderAttack() { hp...
(offset);// 物体的坐标 = 偏移量 + 物体开始的屏幕坐标转换后的世界坐标transform.position=offset+Camera.main.ScreenToWorldPoint(mScrernPos);}privatevoidOnMouseDrag(){// 得到每一帧的屏幕坐标mSPos=newVector3(Input.mousePosition.x,Input.mousePosition.y,cScreenPos.z);// 物体的位置 = 偏移量+每一...
我们还是看回这个行为树,想象这样一个情况,当此行为树执行到GoToSomeWhere的Wait节点时,Wait节点开始执行并返回Running状态,假如说Wait节点设置的等待时间是两秒钟,那么不出意外的话,两秒钟过后,Wait节点执行完毕向父节点也就是GoToSomeWhere返回成功,然后GoToSomeWhere执行下一个子节点也就是MoveTo节点。
这样排列链接节点就可以实现,当Player在视野范围内即PlayerInView为真时Follow跟随;当Player不在视野范围内即PlayerInView为假时GoToSomeWhere执行,设置目的地SetDestination、等待几秒Wait、然后移动到目的地MoveTo,这就是这课行为树简单的逻辑。 不理解上面说的也没关系,接下来我们详细说明各部分。上述提到了两个控制...
= null && Input.GetMouseButton(1)) { //获取鼠标输入 mX += Input.GetAxis("Mouse X") * SpeedX * 0.02F; mY -= Input.GetAxis("Mouse Y") * SpeedY * 0.02F; //范围限制 mY = ClampAngle(mY, MinLimitY, MaxLimitY); //计算旋转 //我们可以通过Quaternion.Euler()方法将一个Vector3类型...
Existing code in HTML allows the visitor to order the item shown in accompanying image. The existing code uses a form and an "Order" button created with an input field (type="submit&quo... discord.py wait_for not working in a method ...
A typical disconnect algorithm would poll the joystick names list every so often and wait for a cleared name, indicating a disconnect. Once a disconnect is signaled, the application pauses and, in single joystick applications, just waits for input again. It shouldn’t care which joystick it com...